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  1. CML

    GBS

    i don't think it's as insurmountable as most of the community makes it out to be. there are millions of interesting things to say about this game.
  2. CML

    GBS

    addendum: i fired up coverage because one of our guys is gonna kill it!! in dublin!! and i was gonna get PUMPED THE FUCK UP but then i immediately muted the circle-jerk that is zac hill's narcissistic gesticulations and rich hagon's sham joviality. poor marshall, he's awfully kind (seen around...
  3. CML

    CML's Cube (405, polychromatic)

    i need some ideas for improving B and U, naya-colored decks with nice curves, some value guys, a planeswalker or two, and good finishers are just too strong right now. i've been having a great time increasing incrementally the power level of my cube, and with U it's not so hard to push it up...
  4. CML

    The OkCupid Experience

    atlanta generates traffic and it's still a terrible place. ditto all airports and suburbs. dom should take the helm
  5. CML

    GBS

    not to harp on the same points over and over again, but most of the issue with MTG coverage has to do (along with the rest of the game) with a lack of resources allocated to it. i can't speak to league's quality as a game but i'm sure it makes better viewing for a casual spectator than a game of...
  6. CML

    Article [SCD] Master of Waves

    very nice very nice
  7. CML

    General Print this Wizards! (So I can put it in my cube)

    i'm a fan of borderland in cube, it's pretty good. lucre's design is amazing though
  8. CML

    GBS

    i love all the new commander cards. they are perfect except for the commander part soccer game vs vancouver tonight:
  9. CML

    GBS

    we weren't discussing literature, we were discussing "the road"
  10. CML

    GBS

    you know what happens when you don't hate bad things? MTGS!!
  11. CML

    Alex Blanton's Cube

    cantrips are nice. give players an opportunity to blow it and they'll learn and enjoy the game. as a design point counterburn needs some extra help when the other decks are making loam lions up the yin yang, control appreciates the extra consistency, and so on. magiccards.info (strictly better...
  12. CML

    Alex Blanton's Cube

    black is kind of enigmatic in a higher-power-level cube but in yours i'd just add some more removal and draw and take out some creatures and pump da fist. as for red, your curve is low enough that you can double up on 1's (or add the guide), with the density of fixing being tastefully saturated...
  13. CML

    GBS

    i think the end of civilization has much more to do with mccarthy's own attitude towards his own bad clichés than my attitude about his. as for pop culture i am (not proudly) ignorant, but i do remember a vintage 'family guy' episode with the central plot point concerning a 'twinkie factory in...
  14. CML

    General Cube Comprises

    excellent exegesis of my post other "fun" restrictions include larding limited formats with unplayables, and forcing people to get up early to PTQ
  15. CML

    Eric Chan's Modern cube (405)

    Utopia Sprawl
  16. CML

    General Cube Comprises

    my guess is that these particular restrictions will not breed creativity, but keep us posted? how many people do you typically have to test this out
  17. CML

    GBS

    ugh, the road: cliché after cliché; the most 'moving' parts the ones gruesomely cobbled together from the clichés of others; the only future it portends is one where shit writing is the norm and nothing is original. i want to reserve judgment on the rest of mccarthy's books since No Country...
  18. CML

    Article [SCD] Master of Waves

    i love the card except pro-red is an ugly blemish for me. (to elaborate -- other colors can kind of deal with or ignore pro them, sometimes, but wtf is red going to do to pro-red?) +1 to the U 4-drop problem too if pro-red is not a deal-breaker for you i like theros for cube, ~20 cards worth...
  19. CML

    GBS

    any of you fools draft theros? it's pretty easy. you take green cards
  20. CML

    Eric Chan's Modern cube (405)

    ? Green aggro has always been mana-dorks and giant monsters. The aggro 1's and 2's are mainly there to fill in the curve. If green aggro sucks, don't add more bad creatures (just like if fixing sucks in DGR, don't add cluestones) -- add MANA DORKS. It's also worth noting that there is a cost for...
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