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  1. Velrun

    General Jumpstarting your cube drafts

    You've got a point. 4-color should be completely off the table. When I initially had the idea for Do-it-yourself Jumpstart I pictured monocolored decks just like Wizards. Besides the already included Thriving land I would probably add a Prismatic Vista to each deck which would be equally...
  2. Velrun

    General Jumpstarting your cube drafts

    Read it! Enjoyed it! However, I don't think Trilands are a good idea if you're dual-colored. It will seem like the job is not perfected yet. At least wait until the enemy cycling lands are introduced. Instead you can: Adding a Forgotten Cave in place of a Temple of Epiphany might be a really...
  3. Velrun

    General Jumpstarting your cube drafts

    Revised list :) Revised feedback :) I think you do not have enough "Draw a card" in this list. In order to draw "your second card each turn" you need to either have an instant speed effect that draws two or more cards or have a sorcery speed effect that draws one or more cards. In that regard...
  4. Velrun

    Card/Deck Single Card Spotlight

    I have played since before Standard became a format and I have never seen this card before! Okay I probably have because I remember the art with Gerard... But what a gem! <3 I can’t believe it can exile two creatures in the super late game! Thank you Chris.
  5. Velrun

    General Jumpstarting your cube drafts

    Can we get hands raised in the air from everyone who has hosted/played a custom Jumpstart tournament with cube cards?
  6. Velrun

    Card/Deck Single Card Spotlight

    Medium minds, you and I :P
  7. Velrun

    General Fight Club

    In my opinion it goes exactly in order you have listed when it comes to how good they are in a cube if you're running Sword of Dungeons & Dragons and friends. I would personally love to switch Pithing Needle to Sorcerous Spyglass but there are just so many good 0 and 1 cost artifacts to run in...
  8. Velrun

    General Jumpstarting your cube drafts

    It is true that they don’t fit perfectly but maybe they don’t have to. Wizards of the Coast Jumpstart decks certainly weren’t perfect either :P But you can thrive for more if you wish. Sprite Dragon does not care about drawing your second card each turn but instead about casting noncreature...
  9. Velrun

    Card/Deck Single Card Spotlight

    Taranika, Akroan Veteran is in my cube. It is one of those cards that can REALLY hurt a player. I have it in my cube to push white aggro but I fear it might be too strong for some cubes. Brad :) Brad :D Brad :P Why would you even suggest Spikeshot Elder? You are a disgusting person! :D That...
  10. Velrun

    Card/Deck Single Card Spotlight

    Somebody doesn’t read the thread before commenting :P
  11. Velrun

    General "Looking for a card"-Thread

    Just throwing some ideas out there: The orbs Mesmeric Orb Winter Orb Probably not Winter but if you want a super narrow and strong build-around. Wurmcoil Engine If you want a general good stuff powerhouse. Sensei's Divining Top If you have some shuffle effects. Basically if you like...
  12. Velrun

    General Zendikar Rising - Magic Panel

    Adopt me! I could be your son. If (back when) Planeswalkers were scarse, they would also be cool and tell a story. But every set has them. Ps. You would have to adopt my wife too. I need her. Pros: You get to play with my Magic collection!
  13. Velrun

    Card/Deck Single Card Spotlight

    Yeah it is. But Wizards have almost stopped printing legendary lands and the lands that are clearly legendary (Definition: One of a kind and from the stories of legends.) are still printed as non-legendary. See Castle Garenbrig etc. #OldDiscussion
  14. Velrun

    Card/Deck Single Card Spotlight

    It does not ‘taget’ Sagas sadly. Only legendaries which are all planeswalkers, all normal legendary permanents and the five legendary sorceries from Dominaria.
  15. Velrun

    General Zendikar Rising - Magic Panel

    Speculation If I were Wizards I would do a quest mechanic with double-faced cards where the front side is the quest challenge and the back side is the reward for completing the quest. It would fit the world of Zendikar and it would be in line with Wizards policy about using old mechanics in new...
  16. Velrun

    General "Looking for a card"-Thread

    And to regular combat damage.
  17. Velrun

    General "Looking for a card"-Thread

    That’s what instants should do in my opinion.
  18. Velrun

    General Jumpstarting your cube drafts

    I feel like the deck is missing a win-condition. There is a 4/3 flier for 6 mana There is a 3/1 flier for 3 mana There is a 3/3 prowess for 5 mana Shouldn't the deck have a least two more or something?
  19. Velrun

    General "Looking for a card"-Thread

    That’s a good thing, right? You want the strong cards in your cube to be the ones that either 1. Has some great synergy cards with other cards in your cube or 2. Be the ones with the most interaction. Harm's Way is a card that gives interactive games so to speak. Combat matters.
  20. Velrun

    General Fight Club

    Better soon include
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