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  1. Onderzeeboot

    Hearthstone

    Accidentally enter a Wild match with a Standard even warlock deck, beat jade druid :')
  2. Onderzeeboot

    General Getting Started - The Core of A Cube

    To give a simple example. Say you're faced with these two four drops, and enchantment matters is an archetype that you support, which one are your drafters going to pick? ravenous chupacabra vs. blightcaster Synergy based archetypes are great, especially when/where they cross over into...
  3. Onderzeeboot

    General Cube Stories

    Oh, I definitely think Sprout Swarm's oppressiveness was a result of its limited environment, and you're probably right that it will be less obnoxious, and who knows, maybe even fun, if you sculpt your cube in the right way! Edit: Definitely a Sprout Swarm win as well though. How are you going...
  4. Onderzeeboot

    General Cube Stories

    This is the best Sprout Swarm win I've ever read about. In fact, it was the only fun Sprout Swarm win I've ever read about! Sprout Swarm wins are usually agonizingly slow, inevitable, and non-interactive. Anyone who has played Future Sight limited would probably have a healthy disdain for the...
  5. Onderzeeboot

    General Other News

    I ask my drafters to help shuffle at the start of a cube session, we make enough piles of 15 for the number of drafters, then everybody grabs 3 piles from all over the table.
  6. Onderzeeboot

    General CBS

    I think the flavor and art direction is something they got a lot better at, just look at the awesome art in Ixalan block, for example.
  7. Onderzeeboot

    General CBS

    Fair enough. I was happy enough with Barrel and Charge when I played with them in limited.
  8. Onderzeeboot

    General CBS

    I'm not saying the cards are good, I'm saying I find the play pattern interesting. You have to ask yourself how many lands you can afford to put back into your hand to buff your spell. Kind of a risk/reward thing, and I like the mechanic for that. Barrel Down and Charge provide enough of an...
  9. Onderzeeboot

    General CBS

    Well, yo pretty much summed up why I want to return. I really like the world building they did, and there's simply so much to improve on. With today's design sensibilities, they can do much better the second time around! The block also had a lot of weird and cool build around me cards, plus a...
  10. Onderzeeboot

    General CBS

    Ooh, which one didn't you like?
  11. Onderzeeboot

    General CBS

    Very much yes. I thought it was an interesting world lorewise, and there's a ton of potential to improve the designs. Soulshift, ninjutsu, and sweep had interesting play patterns to them.
  12. Onderzeeboot

    General CBS

    Zac Hill lead the development for M13 and Dragon's Maze, he's never led a design team (source). Doug Beyer was actually the design lead for M13, and it's the only set he ever was the design lead for. The lead designer for Innistrad was Mark Rosewater, who has led more design teams than I can...
  13. Onderzeeboot

    Card/Deck Low Power Card Spotlight

    Agree with Rasmus. Also, welcome! Also also, I dig your avatar :D
  14. Onderzeeboot

    General Fight Club

    Whip is a horrible card, mainly for the team-wide lifelink, as sigh noted. Also, historic doesn't count only artifacts. If you are going to include any saga's and already run some playable legends in UR, Jhoira might actually be a really good anchor.
  15. Onderzeeboot

    General Other News

    They actually did this for... Fates Reforged I think? Every booster had a guaranteed dual, which was a common (Thornwood Falls and friends), with a chance for a rare (Breeding Pool and friends). I have to disagree here. Great fixing is great for every draft format, even those not focused on...
  16. Onderzeeboot

    General Other News

    Of course they are, but it'ld be interesting to see what his answer is. Really, the only two legitimate reasons he can give are "because we always have printed them at rare" and "because it's a good way to sell packs". I don't think he'ld be that honest, but still :)
  17. Onderzeeboot

    General Other News

    From a historical point of view, it's understandable that they print dual lands at rare. They always have, and it has probably served them well. Good duals sell sets. From a player's perspective, however, the mana base is a restrictive entry barrier to constructed Magic, and I believe the...
  18. Onderzeeboot

    General Other News

    How about common? Command Tower
  19. Onderzeeboot

    General Advice on Smoothing

    Lands like Evolving Wilds are a good starting place, I think. In addition, smoothing mechanics like cycling, scry, and morph can help.
  20. Onderzeeboot

    General Other News

    Well, the design definitely feels rare, but as a commander player I would have welcomed the full cycle at uncommon.
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