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  1. Onderzeeboot

    Sets [ORI] Magic Origins Spoilers

    Come on guys, don't be lazy, it's just a Google away! Set Name: Magic Origins Number of Cards: 272 Languages: English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish Official Three-Letter Code: ORI Twitter Hashtag: #MTGORIGINS...
  2. Onderzeeboot

    General combo in cube: thoughts on the "showdown turn"

    I would add Suffocating Blast, sweet 2-for-1. Force of Will has always been disappointing for me, so I sold it.
  3. Onderzeeboot

    Sets [ORI] Magic Origins Spoilers

    This summer. It's the "last coreset".
  4. Onderzeeboot

    The Board Game Thread

    It's a relatively fast games for experienced players, but it has a pretty steep learning curve. I don't think I ever finished a game in under 30 minutes. It is however super awesome, and well worth the time investment!
  5. Onderzeeboot

    Sets [ORI] Magic Origins Spoilers

    Well... He's a flip card, so I can safely ignore him. Yay!
  6. Onderzeeboot

    General The Card Art Thread

    Well, my first training set was a failure, and the network itself wasn't configured right either, so even after a lot of runs it produced some hilariously non-Magic cards. Skullane Justaius {2}{G} Instant Prevent all combat damage to each creature your opponents control until end of turn. 1/1...
  7. Onderzeeboot

    Card/Deck Tokens

    So we've gone this far without any mention of Mirror Entity Garruk Wildspeaker ? Also Dictate of Heliod
  8. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Ooh, nice! Very nice! As for the Knight Inquisitor, why would you cast it without kicker? Like ever? (Unless you have an absolute glut of three drops in your hand maybe?) Isn't it more interesting if the kicker provides actual tension? I would probably increase the kicker cost to {1}{w} to...
  9. Onderzeeboot

    General 5colour/Domain

    Isn't the domain keyword a good payoff?
  10. Onderzeeboot

    The Board Game Thread

    Yeah, that game is awesome. There are some pretty interesting expansions as well!
  11. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Awesome feedback so far. Going to process that later when I don't have to sleep :)
  12. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Got some more hybrids, thoughts? (Secretly adding Conjuress of the Glade again :P)
  13. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    I don't think {u/r} should be able to return creatures just like that. I did already add the 2/2 prowess Izzet Chronarch at {2}{u/r}{u/r} though.
  14. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Pretty good, but between Witch Doctor, Eerie Presence, and Flee the Flames I have Grixis fully covered! :) Thanks to you I now need an additional hybrid spell in the other colors though! :p {G/W}{R}, {U/R}{W}, {G/U}{B} and {W/B}{G}.
  15. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    It's an instant speed Vindicate! That makes sense! It's awesome! And it's even simply a bounce + a cycle your hand if that's what you need! Plus I get to keep my gorgeous art because the flavor still fits :D
  16. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    That is... pretty fucking awesome!
  17. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    People weren't overly enthousiastic about my Naya hybrid a while back, and when I looked at my three-color section I realized I cut out the constellation support I was running. I love constellation, because it avoids the intersection of "enchanment matters" and "blue, black and red are screwed...
  18. Onderzeeboot

    General The Card Art Thread

    I got my own network running now, fun times :)
  19. Onderzeeboot

    Onderzeeboot's Khans of Alara WUBGR Cube

    The missing fuse cards! Plus a bonus:
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