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  1. Diakonov

    General Planeswalker Density

    19 planeswalkers here (19/450) Ajani, Caller of the Pride Ajani Goldmane Gideon Jura Jace Beleren Jace, Architect of Thought Tamiyo, the Moon Sage Liliana of the Dark Veil Chandra, Pyromaster Koth of the Hammer Garruk Relentless Garruk, Primal Hunter Venser, the Sojourner Tezzeret, Agent of...
  2. Diakonov

    Sets [M15] Magic 2015 Spoilers

    Inferno Fist 1R Enchantment - Aura Enchant creature you control. Enchanted creature gets +2/+2. R, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.
  3. Diakonov

    General Color matters / devotion

    I feel that this idea is somewhat antiquated now. In limited, if you want to maximize your statistical advantage, there are times when it is reasonable to run 41 cards. Case in point: let's say that after drafting, you use math and/or computers to determine that there should be 56% nonlands...
  4. Diakonov

    Sets [CNS] Conspiracy Spoilers

    You can dodge exploding blue shells with a mushroom. It's tricky but can be done. Also, you guys are crazy. This set looks wicked fun. I welcome their willingness to step outside their comfort zone and give us innovative new mechanics to mess around with, even if they don't all pan out. As...
  5. Diakonov

    General Color matters / devotion

    I forget about this card. It seems not terrible. I've been trying black devotion with positive feedback so far, so I might give him a run. I also run Master of Waves currently, but that's pretty much where the theme stops (besides Thassa). In my opinion, the Restricted List is what makes...
  6. Diakonov

    Sets [CNS] Conspiracy Spoilers

    Actually, that gives me an idea to speed up Utility Land Draft. Have some sort of token going around during the regular draft, and whoever has the token just picks a utility land when they have a chance and passes the token. This is assuming you have all the lands on the main table with you...
  7. Diakonov

    General Playable X Spells / Abilities

    3UU: Shuffle Draw your library.
  8. Diakonov

    General Polycubing and packages

    A friend of mine is doing something similar to this for simulating actual commercial draft formats. If I remember correctly, he has 2 rare sets, 3 uncommon sets, and 5 common sets of Llorwyn. He has a javascript randomly pick 11 Llorwyn commons, 3 Llorwyn uncommons and a Llorwyn rare for each...
  9. Diakonov

    Sets [CNS] Conspiracy Spoilers

    I am so excited about this set.
  10. Diakonov

    General Playable X Spells / Abilities

    Mikaeus, the LunarchUnexpectedly AbsentDecree of JusticeWhite Sun's ZenithEntreat the AngelsRepealDominateSyncopateCondescendPower SinkBraingeyserStroke of GeniusBlack Sun's ZenithProfane CommandDrana, Kalastria BloodchiefBane of the LivingSkeletal ScryingFireballRed Sun's ZenithComet...
  11. Diakonov

    Card/Deck Single Card Spotlight

    I enjoy Ninja a lot. It usually gets drafted in the second half of the pack, but people play it.
  12. Diakonov

    Card/Deck Single Card Spotlight

    WildfireDestructive ForceJokulhaups Fun or No Fun?
  13. Diakonov

    General Splashability and Green's Role as a Secondary Color

    Indeed, this is semi-applicable to most limited formats. Green's splash is often only to include a sizable late-game creature or two.
  14. Diakonov

    Diakonov's Cube (450)

    Yes the more I think about it, the more "enchantments matter" seems like it will be tough to do. I sort of want to avoid cards that explicitly require piles of enchantments to be playable, such as enchantresses. To give another example of what I'm going for when I say something like "artifacts...
  15. Diakonov

    Diakonov's Cube (450)

    Diamonds were because I enjoy the artifact-permanent aspect of mana rocks, but wanted to nerf signets. Players seem mostly underwhelmed besides Sky Diamond, so they will likely come out. Others have voiced the same concern, but I wanted to make sure it wasn't too weak of a pick as a one-of. The...
  16. Diakonov

    Diakonov's Cube (450)

    I'd like to start implementing Heroic & combat tricks, as well as more of a "graveyards matter" theme. If it's possible, I'd like to give a tiny bit more support to "artifacts matter" and "enchantments matter." The bottom line, though, is that I don't to push any one thing too hard. Do people...
  17. Diakonov

    FlowerSunRain's Cube

    I'm thinking about adding a Heroic theme to my cube, and I'm curious as to which cards have had strongest/most fun impact for you. I don't plan to go as deep into the theme as you've gone, at least not to begin with (that is, I'm not going for an enchantment theme specifically, just Heroic to...
  18. Diakonov

    General P1P1 with Marshall Sutcliffe and Rashad Miller

    I've pondered about the quality of the following suite in the right cube: Cavern HarpyDeputy of AcquittalsDoomsday SpecterDust ElementalFaerie ImpostorFleetfoot PantherHorned KavuKeymaster RogueLava ZombieMarsh CrocodileSawtooth LoonShivan WurmSparkcasterSilver DrakeWhitemane...
  19. Diakonov

    Article ChannelFireball: Signets and Faydens

    A friend of mine has suggested including cards such as Boros Garrison as support for aggro archetypes. At first this seems counterintuitive, but his reasoning is that it allows you to run one fewer land and thereby gain virtual card advantage. He argues that the possible tempo loss by playing a...
  20. Diakonov

    Article Journey to Nyx: Cube Review

    Solid review, Jason. Setessan Tactics is my favorite as well. Haven't tested Dakra Mystic yet, but I feel like people are underestimating it. Those incremental gains from pseudo-fatesealing can add up quickly, regardless of milling synergies.
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