i’ve been finding Lair a bit awkward in constructed, but sizing up past 3/3 is likely quite relevant in multi, and it doesn’t necessarily come in tapped which is always a big plus. big fan of Night’s Whisper too
on this list, i’d be especially suspicious of Plumb, Garruk, and Krenko. Normally i’d be looking to cut Slime as well, but it gains some value as a rattlesnake in multiplayer, so if it still plays well, probably ok to leave in.
what you’ll also find generally is that you put in a bunch of work to make the enchantment archetype work, and then you play it, and it’s not a very fun deck to play
Cycling - i like drawing cards
Magecraft - fun to say, fun to build around
Converge - live the dream
Dredge - let me just consider my second hand
Kicker - the OG modal keyword
Landfall - get cookies for playing more of the best card type
yeah yeah some of these aren’t keywords exactly
it really depends on how fast you’re getting to 7 mana. if you just play 7 lands and tap out for it on turn 7+, you could have been running a bunch of stronger cards at 1-3 mana that win the game. if you’re cheating it out turn 2-4, it’s quite strong, and will leave some value behind if it dies...
one thing i like is that with my current sweeper suite, Anger gives red a distinct flavor of sweeper compared to black and white:
-white destroys everything with DOJ
-black gives everything -3/-3 so nabs indestructible creatures and regenerators
-red deals 3 and exiles so nabs recursive...