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    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    Almost missed this good post! This is also a good one, however, you need to stretch a bit to make it work in pure RG. i find this works AWESOME as an intersection of RB and BG. You pick up stuff like Grim Flayer, Kolaghan’s Command, Cut//Ribbons, Witherbloom Command… plus stuff like Unearth and...
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    Card/Deck [MCD] Sweeperz

    in my current core list size 224 (none of the occasionals i mentioned above)… DoJ Plague Engineer (lol) Yahenni’s Expertise Brushfire Engineered Explosives so 4/224
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    Card/Deck Low Power Card Spotlight

    in low power i’d say it is, especially in 4-power or trample tribal
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    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    Yeah, and i find these categories of cards in lots of people’s cubes, to the point i think a lot of us are running such an archetype without realizing it. not sure what to call the archetype, to be honest. i agree completely. i’ve found that both Temur and Jund can reach nutty spell velocity if...
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    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    This notion of green make mana red spend mana is another pleasing “archetype” that just kind of emerges in a lot of cubes i think. like i have all the kicker/flashback burn spells in red, and then not really ramp but just a lot of mana deployment stuff like radha, courser, excavator etc etc in...
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    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    yeah, the closest i come to a unifying theme in RG is domain/converge stompy (see spoiler below), but i don’t really try too hard to make sure each guild has “its own thing.”
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    Card/Deck Making Gruul do more than stompy, or make stompy Gruul more interesting?

    i think “double spelling” is much less narrow than actual storm. it’s very hard to cast 3+ spells in a single turn more than once a game. of course there haven’t been a LOT of double spell payoffs printed, but there is some great overlap with magecraft and “draw a second card” that you can get...
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    General Physical Cube Setup

    dice are in the little drawer, blue sleeves are my custom tokens, my Jumpstart packs are on the right, Commander decks in the red box, not-Jumpstarted cube cards and basic lands on the far left. i keep a few spare sleeves in there too.
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    General Dear Hearthstone Players

    yeah i don’t play anymore. honestly don’t remember the cards enough to say if any are the same
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    Card/Deck Targeted Discard

    After reading through all this, i feel pretty good about leaving discard out of my fair cube USUALLY, but i think i am going to try the following discard suite themed around “subgame creation” as an occasionals package:
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    Mordor's Cube (The Ship of Theseus)

    moc.sdraCgniyalPekaM
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    Card/Deck Targeted Discard

    this thread is just reinforcing that if i’m gonna add any discard, it’s gonna be Blackmail, Freebooter, Zyym, and Cabal Therapy EDIT: for the same reasons i run Censor and Miscalc but not Counterspell and FOW
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    Mordor's Cube (The Ship of Theseus)

    i am coming to similar conclusions in the wake of the MH2 update… there’s very little that just straight outclasses what i’ve got right now unless i break singleton or move from fair to powered. so i can pretty much ignore new releases! it’s a nice problem to have
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    Card/Deck Targeted Discard

    freebooter and therapy are good ones i’d forgotten about, i think they play into the “subgame-creating discard” i want to use
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    General [CMR] Commander Legends Previews

    yeah you can cost commander nonsense however you want, it’s a format where people (such as myself) use Sol Ring and Mana Crypt to power out Enduring Ideal and Form of the Dragon
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    Card/Deck Targeted Discard

    Hi gang, I am very curious what kind of targeted discard everyone runs and their reasoning behind it. Currently i’m running a high power fair environment, but i’ve chosen to completely eschew targeted discard and instead pull blacks color identity harder towards creature removal, magecraft, and...
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    General (theory) playgroups and the cube teleology and experience

    just bumping this 2013 (!!!) thread because it’s a GEM holy crap
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    Card/Deck [MCD] Sweeperz

    Sweepers are pretty great. i’ve been trying to port the Wildfire strategy (break sweeper symmetry) to my environment using 3 toughness as the magic number instead of 4: Clarion Ultimatum Yahenni’s Expertise i’m backing these up with a couple customs in red and RW that deal 3 damage to each...
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    General W/B Lifegain

    one thing i noticed, going through my own list, is that black is getting better at providing its own lifegain for its pay life effects, which is nice
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    General W/B Lifegain

    i have a little bit of this going on in GB currently… Sylvan Library is a GREAT payoff for having life gain in your deck.
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