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    Card/Deck Control Cards that other decks will play

    I think Soulfire and Reckoner/Mare are good enough on their own. Act is kinda marginal but gets better with both the amount of wide aggro and the amount of red control support in your Cube. I run it with no regrets.
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    safra v Aoret: Non-white 4C Grid Draft

    How do i play? Do i need modo? If not id love to do this one!
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    Card/Deck Control Cards that other decks will play

    I'm trying the low-curve control experiment myself, forcing Ux control every time we draft in a cube with an acerage CMC of, like, 2. Some things i've found: -blue 1/3s for 2 are like the best T2 play you can make outside Perilous Myr. PM is a frickin house and we should all consider breaking...
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    General Weird unfinished ideas for inspiration / random brainstorming

    Going back to your original post, i think green can be a good support color for spells decks. Stuff like become immense and Warriors' Lesson can help you achieve a good mass of spells in your managorger/pyromancer deck.
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    General Makin' a dragon cube!

    Yeah good point about Student. Less aggressive levelers are probably the way to go... I mean really this is not a format where aggro exists as mtg players know it. Re: mana screw, i think between storage, double bounce, and scrylands, plus cards with landcycling, mana screw is going to be much...
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    Card/Deck Single Card Spotlight

    Yes
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    General Ramp as a healthy part of a format

    I run shaman in edh, but he seems like a tough sell in most cubes... I mean the mana-gen plus the body is a pretty decent deal. Just be aware that his ulti is harder to pull off (and worse) than splinter twin. In fact its probably on the same level as a 6-damage grapeshot in cube. If youre okay...
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    Card/Deck Single Card Spotlight

    Become Immense is da best pump NA. It's a pump spell you see in a pack and think "SHOOT that is a big pump, i wonder how many people i can kill with that tonight?" Then you pick it, and you IMMENSIFY your prophetic flamespeaker in game one, then in game two they doom blade in response to the...
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    General Makin' a dragon cube!

    I've been mulling over this as well, and i agree that there should be a few low-cost cards floating around in the cube. The question is, which ones, and how many? Stuff like Treasure Mage, Squee, and Student of Warfare springs to mind. I think Doom Blade, Counterspell, and friends might be too...
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    General Ramp as a healthy part of a format

    Here are a few of my favorite good-in-the-early-game ramp targets: Secure the Wastes Cyclonic Rift Profane Command Burst Lightning Warden of the First Tree My favorite dedicated targets would have to be: Angel of Serenity Sphinx of Lost Truths Decree of Pain Form of the Dragon The Great Aurora
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    General Makin' a dragon cube!

    Familiars might be good, yeah. And bear in mind that green's ramp will start at 4 cmc, so it's not THAT big an advantage for the green deck's early game.
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    General Makin' a dragon cube!

    Thanks everyone! Two notes i want to clarify: in my current concept, during turns 1-3 you can totally set morphs, cycle cards, suspend things, etc; you just can't hardcast (most) spells. Also, i want to avoid artifact ramp because having nongreen ramp in the environment will, indeed, make things...
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    General Makin' a dragon cube!

    Aight Riptiders, as is my wont, i want to make another dumbass theme cube. This time around, i want to make a cube that completely commits to being a stompy dargons experience. To that end, i am going to SEVERELY RESTRICT and possibly just ban spells under a certain cmc. Also, NO ARTIFACT RAMP...
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    General How to make white aggro not suck.

    If you run enough fetches, Leonin Arbiter might be something worth looking at? But my cube's typical 2-1 to 3-0 UW aggressive deck core looks like this: Kytheon, Hero of Akros Imposing Sovereign Looter Il-Kor Chasm Skulker Geist of Saint Traft Silverblade Paladin Banisher Priest Blade Splicer...
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    Article ChannelFireball: Utility Land Draft

    I'll second the Panoramas. Like many cards, they get even cooler if you Sharpie out the word "basic."
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