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  1. Lucre

    Card/Deck Three Colour Cards in Cube

    I really like Zur the more I think about him. Black's enchantments are so good, it's really quite fortunate it can't get whip, but like journey to nowhere, arena, reanimation enchantments, even silly build arounds!
  2. Lucre

    General Generic Tribal

    Zombies are really neat in that they occupy different space than a lot of other tribal synergy in that they enable graveyard and value aggro decks, but it's not exactly an onboard mechanic like say devotion or normal tribal tends to be. They are also notoriously bad at blocking, even worse than...
  3. Lucre

    General Generic Tribal

    How much do you want to shift your cubes focus toward small creature battles and onboard development?
  4. Lucre

    Card/Deck Three Colour Cards in Cube

    I don't think I'd try to include every colour combo. I don't know if anyone remembers but I've discussed the idea of including a package of tri colour card + triland in some slots. It'd certainly make them strong picks but also very narrow strong picks if your cube is fast and packs decent...
  5. Lucre

    GBS

    did we lose all the build your own standard posts?
  6. Lucre

    General Fight Club

    Zur the Enchanter is also a wizard and is probably my pick for a esper card if I were to ever try the tricolour card + land package. Merieke ri berit is pretty sweet too though.
  7. Lucre

    General Fight Club

    Master of waves is also a wizard that is pretty good. Too bad tradewind isn't a wizard. Still not much in the way of incentives. If I get bored at the concert tonight I'll try to think of some k? The first thing that came to mind is some sort of wizard flash lord.
  8. Lucre

    General Fight Club

    I wonder how many turns azami has to hang around to get you 4or more cards in your average game. It seems kinda bad in most cubes but I'm listening. I think sage lost a lot of interest when I read the word "other" on it's profile, and then more when I remembered damage doesn't stack anymore. I...
  9. Lucre

    Article Learning From Pauper – Rethinking Archetype Design

    man i had never even heard of that card!
  10. Lucre

    Article Learning From Pauper – Rethinking Archetype Design

    it always seemed like your pants decks were very +1/+1 counters based, double strike based or had something to do with a flashback or rebound massive pump.
  11. Lucre

    General The Pro Tour Sucks

    I wish i remembered my twitch account so I could remind the people ragging on cmls shit that they aren't nearly as interesting as he is.
  12. Lucre

    General The Pro Tour Sucks

    Man I love the legends tech shirt if it didn't have the italic lettering.
  13. Lucre

    General Print this Wizards! (So I can put it in my cube)

    which customs? Got scans?
  14. Lucre

    Card/Deck Single Card Spotlight

    I was actually asking about stitch together vs necromancy
  15. Lucre

    Card/Deck Single Card Spotlight

    I've made like a million of these +cards raise deads too. I really can't wait for another round of exploit, cycling, channel, evoke etc to start seeing more places creatures and raise dead based strategies can be pushed. (I did used to play a spore frog disturbed burial PEZ deck lol)
  16. Lucre

    Article Learning From Pauper – Rethinking Archetype Design

    chris really made it work with some of his pump x double strike x spells matter themes and the removal was good enough to not make it feel like shit. I think control is pretty horrible in that environment though.
  17. Lucre

    Card/Deck Single Card Spotlight

    I just feel like your drafters will quickly learn that whatever they get back from the graveyard has to be really good to justify having put it into the graveyard and then spent 2 more cards at sorcery speed to get it out of there, and it will probably only be used to get scary motherfuckers...
  18. Lucre

    Article Learning From Pauper – Rethinking Archetype Design

    I sorta consider them decks that reward introspective creature improvement and defending a big threat from an early point in a game. It's sorta like a smaller version of the classic UG critical mass deck that played huge legends, ramp, countermagic and jittes. These decks are more "go-under"...
  19. Lucre

    Article Learning From Pauper – Rethinking Archetype Design

    I find pants decks are some of the least fun to lose to or lose with. Unless they are chris taylors weird fucking pants decks because those games are tense and interesting.
  20. Lucre

    General The Pro Tour Sucks

    You might be on to something here James, I do sorta feel like an outlier here lol.
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