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  1. Eric Chan

    General When Is Fixing Too Good?

    The reason why Tectonic Edge will always win that comparison, in my books, is that it doesn't cost you a spell slot. You lose a land in the exchange, but you're typically trading your worst land for their best land, and the fact that you get to cherry pick your target means you're not just...
  2. Eric Chan

    General When Is Fixing Too Good?

    I'm not sure I follow the Stone Rain arguments, nor do I understand folks continuing to mention it in the same sentence as Wasteland (literally!). Does anyone actually cube with the card? To be clear, it's not so much semantics that I'm discussing, as much as the power level concerns. Tectonic...
  3. Eric Chan

    General When Is Fixing Too Good?

    Grillo makes some great points about trying to model your cube list after constructed, in that the goal itself may be a bit misguided. I think that, while there are valuable lessons to learn about archetype construction and individual card evaluation from Legacy, Modern, and Standard, we...
  4. Eric Chan

    General When Is Fixing Too Good?

    Let's not pretend that Stone Rain or Ice Storm should be mentioned in the same sentence as Wasteland. They require a colour commitment; take up a spell slot in your deck; don't produce mana; are narrow spells that often don't make the maindeck of even the most aggressive lists; and, without...
  5. Eric Chan

    General When Is Fixing Too Good?

    I will say that Wastelands might make more sense for Aoret's unlimited fetches environment, where a player is much less likely to become randomly colour-screwed if their first or second land explodes. But the random colour-hosing in normal cubes - and sometimes double hosing, if your non-basic...
  6. Eric Chan

    General When Is Fixing Too Good?

    I just feel that there's a multitude of cleaner approaches that do this, that also never overstep their bounds and waylay the guy who's already mulled once and is now keeping a questionable six. He's already not having fun. Why pile onto his misery? To me, if a two-colour splash deck is...
  7. Eric Chan

    General When Is Fixing Too Good?

    I obviously have less experience with your cube than you do, but from the recent streams I've witnessed, as well as some old online drafts of yours I participated in, I view Wasteland as a net negative overall for your environment. There was never an instance of Hero valiantly picking off the...
  8. Eric Chan

    General When Is Fixing Too Good?

    I'm with Dom in that the effects of Wraths are a bit overstated - as an aggro player, what's hardest to come back from is Lightning Helix into Electrolyze into planeswalker. I'm already playing around all of the Wraths, as that's integral to my game plan; but if cheap interaction is the name of...
  9. Eric Chan

    General When Is Fixing Too Good?

    That's fine, but for most folks on here who don't run as high powered of a list on here - and that's the vast majority - I wanted to outline why I think Wasteland is probably actively harmful to their environments. Even in your cube, Wasteland often seems like taking a jackhammer to a nail...
  10. Eric Chan

    General When Is Fixing Too Good?

    Just like with Wasteland, if your low-curve aggro deck is on the cusp between 16 and 17 lands, you shave your 24th spell and throw in the final spell land in that slot, whether it's Tectonic Edge or something else. At that point, the land doesn't need to fix, because you weren't going to run a...
  11. Eric Chan

    General When Is Fixing Too Good?

    Yeah, I agree that because of its lower power level, Tectonic Edge competes with all of the good colourless utility lands for those one or at most two slots you can devote to lands that don't fix. Nephalia Drownyard and Blighted Woodland are lands I'd probably run before my first Tectonic Edge...
  12. Eric Chan

    General When Is Fixing Too Good?

    I think there are plenty of other ways for aggro to fight Wrath effects, though, without incurring the splash damage to every other archetype that wants to be 3+ colours; I covered a bunch of those approaches in another thread. As I mentioned in that post, fighting control as an aggro player is...
  13. Eric Chan

    General CBS

    Really sweet cube match between our very own Lucas (he's Lucre on here) and Canadian pro Daniel Fournier:
  14. Eric Chan

    Card/Deck Birthing Pod

    there was a time period when Jason refused to use CubeTutor, and instead carted around a .txt file those were the days
  15. Eric Chan

    General Jitte and assorted GRBS, P1P1, etc.

    Whip of Erebos Is this GRBS? It's not game-breaking in the way that Jitte or Memory Adept are, but the team-wide mass lifelink can make games drag on foreverrrrr, with no end in sight.
  16. Eric Chan

    General CBS

    Retreat to Emeria I purchased a copy of this card thinking it cost {2}{W}, and could be a suitable replacement for Glorious Anthem :(
  17. Eric Chan

    General Fight Club

    Oust vs. Condemn
  18. Eric Chan

    The Board Game Thread

    Just played Codenames, and can confirm it's great - short games, not unlike the length of Magic games, with a simple ruleset, but very skill-testing. Really want to play again!
  19. Eric Chan

    General Fight Club

    Being able to nuke basic lands is pretty key, in my experience. We all run a lot of nonbasic lands in our Riptide cubes and encourage people to go wild with their fixing, but if your playgroup is anything like mine, the newer players don't always appreciate the value of a good manabase at first...
  20. Eric Chan

    Article December 5th 8-man Cube Draft

    When your "stream" "crashed" near the end of pack one, I was ready to call shenanigans
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