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  1. Eric Chan

    General Fight Club

    I ran both at different points, and while Ruinblaster was better in theory, I found I liked Avalanche Riders better in practice. Besides needing {R}{R} to cast, Ruinblaster isn't friendly to blink/Reveillark/etc., occasionally has zero targets to blow up (think newer players), and dies to...
  2. Eric Chan

    Card/Deck Single Card Spotlight

    +1 to red land destruction! At one point I ran both Fulminator Mage and Avalanche Riders, as well as this Molten Rain Blood Moon effects are a little too swingy for my liking, though. Usually nuking their best nonbasic is enough to do the trick.
  3. Eric Chan

    General Non-blue card advantage

    Blackmail Cabal Therapy Duress Inquisition of Kozilek Thoughtseize Pick 3-4, or double up on your favourites? I've never thought of these as being anti-control measures though (other than Duress). They work pretty well in any deck.
  4. Eric Chan

    General Non-blue card advantage

    Fighting blue-based control decks is one of life's simple pleasures, in my opinion, and something that hopefully all the other colours can do. Some ideas: - Planeswalkers are far and away the easiest way to recoup advantage against slow blue decks, which tend to be uniquely ill-equipped to deal...
  5. Eric Chan

    Card/Deck Single Card Spotlight

    By those standards, we should all get on four copies of Blood Moon! That'll keep those pesky multicolour decks in check.
  6. Eric Chan

    Card/Deck Single Card Spotlight

    Yeah, Engineered Explosives wasn't getting played, even when I had Trinket Mage around. On the other hand, Ratchet Bomb is making the cut, even without anybody to fetch it up!
  7. Eric Chan

    Card/Deck Single Card Spotlight

    I've cubed with Engineered Explosives, but when I swapped it out, this was actually more effective in practice: Ratchet Bomb It's great when you want a cheap answer to tokens, doesn't ask anything of your mana base, and lets you change it up on the fly if you see a new, more expensive threat...
  8. Eric Chan

    General Cubing topics you'd like to see covered in article form

    Yeah, I guess the big divide is whether or not you do an "inventory" after each draft. I only cube once a month these days, so that's infrequent enough that I usually have 10-20 cards I want to swap out after each event, with the number going up to 30-40 whenever a new set's released. When I...
  9. Eric Chan

    General Cubing topics you'd like to see covered in article form

    I've actually stolen a shuffling method I found on the /r/mtgcube subreddit. It takes a little more time and effort than normal shuffling, but has a big upside: it's not actual random distribution, but something more akin to the pseudo-random seeding that Wizards does with retail boosters...
  10. Eric Chan

    General Narrow Card Injection

    The problem with Nicol Bolas is that the power level isn't really there, for his high casting cost and colour commitment. At eight mana, you want something that really stabilizes the board, like what Terastodon does, whereas Nicol Bolas just... casts Control Magic. I've been a part of and...
  11. Eric Chan

    General Narrow Card Injection

    yeah, I personally feel that all of the cards in these three-colour slots should pull you hard into those colours, rather than simply being efficiently costed utility dudes or spells whether or not a card like this exists in each shard/wedge is another story
  12. Eric Chan

    General Narrow Card Injection

    re: Temur, Sarkhan Unbroken is powerful but boring, while Knuckleblade has the same hard-to-cast-on-curve problem as Doran, and RUG is very rarely an aggro combination in my experience. If you support ramp, Maelstrom Wanderer is the most fun finisher there is +1 to Cruel Ultimatum, how can...
  13. Eric Chan

    General Narrow Card Injection

    My vote is for Siege Rhino, despite the fact that it's the epitome of Generic Good Stuff, and also a Four Drop, both of which I normally loathe. For one, it's actually easier to cast on-curve, as it's tough to cast CDE spells without perfect mana, but more realistic to aim for 1CDE on turn four...
  14. Eric Chan

    Card/Deck How to execute a minimalist Enchantment theme

    My cube is already waaaay lower power than when I started out here a couple years back. Enchantments can be a legitimate tier 4 archetype here!
  15. Eric Chan

    Card/Deck How to execute a minimalist Enchantment theme

    Yeah, I think both CML and ahadabans nailed the issue on the head - for the moment, anyways, enchantments are a low-powered theme, and probably don't have any place in high-powered cubes. The speed of the format is another big factor in determining whether a four mana value bear is at all...
  16. Eric Chan

    General Minor Graveyard Support

    I cut Thirst for Knowledge a while back for the exact same reasons Grillo mentioned, and because my artifact section is about half the size, but I'm on the Lucas plan of double Compulsive Research. It's fantastic - and we do often curve it into exactly Makeshift Mannequin or Dread Return!
  17. Eric Chan

    General Minor Graveyard Support

    Holy crap, five different posts from five different people within two minutes. I think this topic hit a nerve.
  18. Eric Chan

    General Minor Graveyard Support

    Unless your library is very thin, though - i.e., less than ten cards - playing towards very specific top decks is a low percentage line, anyways. I understand that when you're way behind, a 4% chance of coming back is more than 0%, but I see it as more akin to conditional probability. That is to...
  19. Eric Chan

    Card/Deck How to execute a minimalist Enchantment theme

    In an ideal world, you're not holding anything back for Eidolon of Blossoms; you're just playing Normal Magic, and maybe you swapped in an enchantment for your 23rd spell over a creature. Then your turn five play is Boon Satyr or Herald of Torment or whatever, and you proc the trigger, and...
  20. Eric Chan

    Card/Deck Single Card Spotlight

    to be fair i made the exact same mistake when it was spoiled then CML made that mistake on here about two weeks ago that tells me it's not our fault it's their fault
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