Search results

  1. Eric Chan

    General Removal by the Numbers

    I suspect the difference is that every single piece of removal that we run as cube designers is intended to be viable, and not embarrassing to maindeck; whereas in retail limited formats, many of the removal spells are unwieldy by design, and only borderline maindeckable. We'd probably also...
  2. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    Oh wowowow, I hadn't even thought of that. Both of those are going straight into my cube, stat. edit: wait, isn't the new Nissa legendary? I think they thought of that busted interaction. :( Regardless, I'll still cube both. Hmmm, am I the only one underwhelmed by the burn spell? Despite...
  3. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    It's perfect for my cube! Eternal Witness Reclamation Sage Courser of Kruphix I like this guy a lot better than Soul of Zendikar, which is about where I'm at for power level on six drops.
  4. Eric Chan

    GBS

    I, for one, welcome our new pig-snail cloud overlords.
  5. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    Kind of the reverse of this guy? Storm Entity
  6. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    Yeah, this seems pretty pushed - trample is a big game. Not having played when Quirion Dryad was a staple, the easier comparison for the ability is prowess - except the bonus is permanent, and works on all your spells, and works on all your opponent's spells! There's only so much room in cube...
  7. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    If you're on the play and you can get him in just once...
  8. Eric Chan

    Article Learning From Pauper—The Aristocrats

    I really like the suggestion of Orzhov Pontiff. I was looking for something to tie the archetype together in these two colours, especially after Sorin, Lord of Innistrad proved too annoying. He's even a human!
  9. Eric Chan

    Article Learning From Pauper—The Aristocrats

    Grillo's second article: http://riptidelab.com/learning-from-pauper-the-aristocrats/
  10. Eric Chan

    General MM2 is amazing, says man who hasn't played with it

    To be fair, the BW spirits theme with soulshift - despite being the pinnacle of poison principle in its incarnation here - is sweet, now that I understand how it works. Between that and the splice onto arcane theme that was one of the best parts of Modern Masters, I imagine Champions of Kamigawa...
  11. Eric Chan

    General MM2 is amazing, says man who hasn't played with it

    The original Modern Masters definitely had some linear, poison principle-y themes, but at least with the commons, I don't feel it led to drafts as on-rails as the current set. Many of the rebels were useful outside of the dedicated archetype, as were some of the faeries; you could play arcane...
  12. Eric Chan

    General Decks that have 3-0'd your cube

    I love that Lucas is the fun police of cube design. Whenever a cube is getting a little too out there with its themes and shenanigans, Lucas will set you straight by drafting a pure UW or UWR control deck that will wipe the floor with everyone. It's honestly very refreshing, and I was happy when...
  13. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    Wow, that's something I can really get behind, even though it occupies the Dreaded Four-Drop Slot. Sacrificing any artifact gives it a lot of versatility if there's anything resembling an artifact theme in red in your cube.
  14. Eric Chan

    General MM2 is amazing, says man who hasn't played with it

    Having now drafted this set exactly once... does anyone else find that this is even more poison principle-y than the last Modern Masters? I figured that with the reduction in narrow mechanics like dredge, this format would have archetypes that overlapped more with one another, but that doesn't...
  15. Eric Chan

    The Board Game Thread

    Wait... that sounds almost exactly like San Juan, right down to the discarding of cards to pay costs, as well as twelve cards in play being the end condition. You can whip through a four-player game of San Juan in something like 20 or 30 minutes, which is part of its appeal; is Race also a...
  16. Eric Chan

    The Board Game Thread

    Could someone explain Race for the Galaxy (or Roll, for that matter) in a paragraph or two? Too lazy to peruse BGG and trawl through their reviews.
  17. Eric Chan

    Card/Deck Tokens

    Yeah, as far as payoff cards go, any of the Ajanis work fine, with the original Goldmane probably still being the best. Dictate of Heliod is ridiculously strong if your environment isn't heavy on enchantment removal; for a lighter touch, you could play something like Sublime Archangel or Jazal...
  18. Eric Chan

    Card/Deck Tokens

    I've gone the Lucas route - all instant-speed token makers! - and it has been paying dividends. I wouldn't knock Raise the Alarm until you've tried it - turns out that it's much better than Gather the Townsfolk, despite the latter's tribal synergy. Raise the Alarm Midnight Haunting Secure the...
Top