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  1. Brad

    General Fight Club

    Which partner?
  2. Brad

    Pokémon: the Gathering - A Custom Cube

    I feel like I've already got a couple Threatens, which is enough and have several red draw spells as well. It could probably handle a few more of each, but then there's an excess of those. Maybe I'll do some cantrips to fill the count lol. I'll think about it. It's kind of a weaker card because...
  3. Brad

    Pokémon: the Gathering - A Custom Cube

    Not SUPER clear because Pokemon itself doesn't lend itself to such strict limitations. Prefer this. I'm concerned the ability is too annoying, but also concerned the 2 toughness is too flimsy. Yeah. My current reanimation suite is much lower costed than modern MtG. I think that the first...
  4. Brad

    General Custom Cards: The Lab

    Stole a couple designs straight up, Chris. Thanks. Full custom cube v1.0: Details in post.
  5. Brad

    Pokémon: the Gathering - A Custom Cube

    Full Set v1.0 (370 images) Needs 14 cuts and +4 lands to get a nice 360. Some cards currently semi-blank as I lack inspiration for those cards. Water section may have an excess of tokens. Electric section is a bit high on counterspells. Fire section having issues. Extremely high burn/removal...
  6. Brad

    General Custom Cards: The Lab

    Oh, I think ? @blacksmithy ? had a comment they removed after realizing this is the customs thread, but it basically recommended more cantrips. I've definitely considered adding like ten cantrips just to fill the slots. @Velrun, this actually reminded me of my "Trade" mechanic that was going to...
  7. Brad

    General Custom Cards: The Lab

    I need cool red cards and blue cards that aren't burn or counterspells. Preferably spells, but I'm open to creatures.
  8. Brad

    Sets [2XM] Double Masters Spoilers

    I think a lot of the new art is really good. The new frame is also cool. Full art bouncelands is kind of sweet. Feels like WotC did that for us lol.
  9. Brad

    General CBS

    I think that you're typically right, but that seems to be true of cube in general. Make the most powerful shit you can with no regard for anything else. That's a much simpler goal than focusing on creating something unique.
  10. Brad

    General CBS

    I finally got the chance to play this deck against the kids. The two that I did it to cracked up about it because I kept throwing seven lands down and drawing seven cards, then tapped 40+ lands to kill them. They had a good time and I explained that it shows the flaws of the rule set. That...
  11. Brad

    General Custom Cards: The Lab

    Too limited? Look at the top 2 and get a 2- is so bad on turn two. I really think it's going to be best as a scry or a Worldly Counsel variant. It still has the potential to see a shitload of cards in the late game and feels very blue.
  12. Brad

    General Custom Cards: The Lab

    I'm fairly certain it's under costed to put something into play. Summoning Trap and See the Unwritten come to mind. Sure, it will see a lot fewer cards on turn 2, but it still has the potential to end the game on its own in an entirely luck-based way.
  13. Brad

    General Custom Cards: The Lab

    Perfect. Maybe this should be Scry X, draw 1 at instant speed? This is alright as it is. Could be Misty's Journey as it's currently worded? Or Mill X, return any to field. Probably fine as is. "Draw" 4+ in the payoff deck. It's maybe a bit slow, but I suspect your format is going to head that...
  14. Brad

    General Custom Cards: The Lab

    Yup. Stealing some of that shit. Any cool red or blue customs? Not a lot of Fire/Electric Pokemon has led me to having a huge excess of burn and counterspells lol. Need some atypical red or blue cards. Wording? Interesting?
  15. Brad

    General CBS

    Getting to the point on the PokeCube that I need to worry about ratios a bit. What are useful to note, in your opinion? onedrop wrath removal counterspell Those are my relevant tags so far. What else do you guys suggest? There's fewer sort options in MSE, so I have to add a note and then...
  16. Brad

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    What are you imagining will happen? I feel like the 3/2 isn't too difficult to fend off and it's pretty easy to cater the removal suite to what's going on.
  17. Brad

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    I think you'd absolutely want to include life gain, but the capability to create 3/2s and protect them in a longer game will prevent things from going overly long.
  18. Brad

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    Shiiiit. Suicide aggro looks very good. Life gain becomes relevant. Death's Shadow is a super draftable deck. Artifact count can either be easily achieved or slowly trickled out via the emblem. Removing 2 toughness becomes essential. Having 4 toughness to block 3 power, as well. Probably has a...
  19. Brad

    General (CLB) Magic: The Gathering: Commander Legends: Dungeons and Dragons: Battle for Baldur's Gate Previews. Even the NAME is long this time!

    Took a look. See a lot of party cards. See a lot of the cards in those tribes. Do people draft party often? Is it a popular and successful deck? I also see format/game type this goes in phases and I didn't check the future phases. Just what I need. A 17th list in my CubeCobra.
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