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  1. Zoss

    General Untap-Based Ramp

    @Brad--good point on untapping creatures being an interesting interaction! Makes Drumbellower look even more attractive. @blacksmithy--Totally different conversation, but I always felt like Flash's biggest problem was a lack of decent things to drop on 3 and 5 that aren't really pushed like...
  2. Zoss

    General Untap-Based Ramp

    I love the idea of untap-based ramp, not in the least because it makes bouncelands a lot more viable. However, it's kind of crappy without dedicating an absurd amount of support for it. Has anyone made it work? My drafts have been based around the Lotus Field decks using the following cards and...
  3. Zoss

    General CBS

    For those of us worried about a proliferation of uncounterable abilities, shoutout to my boy for being a surprisingly relevant "counterspell," especially if you're running/supporting Captain Sisay in your GW section or the new Yoshimaru, Ever Faithful. Tale's End
  4. Zoss

    General CBS

    They're broken for constructed and are definitely design mistakes there but they're great for limited and therefore great for cube. Anything I can do to make Naturalize playable is a plus in my book just because people probably should run it but don't like eating their vegetables.
  5. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Well, that's prerelease for you. My opponent had game 3 locked up pretty well regardless, though, so I don't think it would have made much of a difference. It certainly makes him harder to build around. Maybe we've finally found the right shell for Razor Boomerang . . . ?
  6. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Another card I think got overlooked is Tameshi, Reality Architect Specs absolutely smashed my face in during my in-house prerelease, and I was not expecting him to be anywhere near this good. Turns out having Refurbish on legs that draws cards is really really good. He also triggers off of...
  7. Zoss

    General Fight Club

    I should clarify--I like the concept of Glassdust Hulk, but it's always pretty crappy in practice. Definitely a good candidate for my (eventual) Almost-Ran Personal Alchemy Cube.
  8. Zoss

    General Fight Club

    Kappa Cannoneer Glassdust Hulk Speaking of artifacts, is anyone else testing Catapult Turtle? I like Hulk, but it's kind of rough and this is cheaper (could realistically be played for 4 in artifact-heavy decks), monocolored, and better when you can play it. How much does the cycling factor...
  9. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    She wants a bear with a cupholder armrest. She wants a bear who will get her there. She's changing her name from Ula to Ulamog She's changing her tanuki for a normal-ass dog I want a girl with a big hat and a loooooong, long jacket.
  10. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    While the Gruul deck seems a little on the EDH side (yes, I know), Azorius got some nifty toys. In particular, the Drummer looks really juiced. Catapult Turle looks deceptively good, like a spruced-up Glassdust Hulk, as do the other Improvise cards. The vehicles also really help to flesh out...
  11. Zoss

    General Weekly Fun Q: Creature Power Creep

    Kris Mage
  12. Zoss

    General Weekly Fun Q: Creature Power Creep

    Stormwild capridor If the opponent is a moron. Aboroth If not. edit: Train got me, but Aboroth still works!
  13. Zoss

    General Fight Club

    Agonizing Remorse is definitely more powerful, but it's an effect that's been popular for a long time. Village Rites, on the other hand, is a novel effect, so it's part of what defines Historic to me. My scorecard looks like so: Core effect? Agonizing Remorse is probably more "important" to...
  14. Zoss

    Sets Set Cube Design: Remastering NEO

    If the set winds up being as fun to draft as it looks, which I'm hopeful on, I think my two biggest questions are what cards from the original block I'm going to include and whether it might be best to make this a Peasant cube. I'm sure I'm not alone in thinking that the commons and uncommons...
  15. Zoss

    General (NEO) Kamigawa: Neon Dynasty Testing/Includes Thread

    Thanks for the catch, Mown! But I think the point still stands, which is that a lot of us, myself included, took the mental shortcut of "this card just lets me reuse Ninja of the Deep Hours for fun and profit," which really only scratches the surface of what it can do and the novel color...
  16. Zoss

    General (NEO) Kamigawa: Neon Dynasty Testing/Includes Thread

    Okay, I have a lot of cards to test, but I want to jump in and say that people are doubting a certain card which is actually bonkers. Mindlink Mech This is a very, very good card, and it works well with a ton of cards, not just saboteurs. Blood Artist Clarion Spirit Lotus Cobra Young...
  17. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Friendship ended with Seb McKinnon. A. M. Sartor is my new best artist friend for moody, monochromatic stuff my teenage self would and still does adore. ...not to make light of the situation, of course. It's just a funny coincidence that WotC hires a new artist that hits a lot of the same...
  18. Zoss

    General Weekly Fun Q: Creature Power Creep

    preeminent Captain
  19. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    God dammit. Either I make a set cube or my regular cube becomes a set cube.
  20. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Speaking of which, holy madness on legs, Batman: It definitely has upsides (can play at any point this turn, handles lands ;) ) and downsides (can't play creatures without flash on opponents' turns), but overall this is incredible glue. This is a Piker I can respect.
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