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  1. Zoss

    General Weekly Fun Q: Creature Power Creep

    Merfolk Assassin
  2. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Not a new card, but holy snot this is a good-looking showcase variant. Also, that first ability will wreck your opponent's board presence, and ward means they almost certainly won't have the mana to redeploy that turn.
  3. Zoss

    Sets (VOW) Crimson Vow Testing/Includes Thread

    I've tested it drafting and playing on my own and it's pretty darn good in a mid-to-low powered cube. (Tireless Provisioner is solid, for example.) Then again, I try to minimize freeroll value, and I feel like this supplies a lot of that, so I'm not too surprised it does work for me. Generally...
  4. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I watch it dubbed, so not yet! Soon!
  5. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    That art is a lot more He-Man than any ninja I've ever seen before. (That's a good thing, by the way. Variety!)
  6. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I'm going to guess this is a mechanic about having both artifacts and enchantments, which fits with what I called earlier about this being an artifact + enchantment set! I can assure you that this insight is due solely to KEEN DEDUCTIVE REASONING and not at all the result of confirmation bias...
  7. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Green grabs nonbasic lands, which is big. White confirms vehicles and has some great effects. I feel like this is going to be a great topend for aggro decks and can help bridge the dichotomy between White decks that want sweepers and White decks that do not want sweepers due to playing a lot of...
  8. Zoss

    Pokémon: the Gathering - A Custom Cube

    I think it's fine; it's only important to be able to remove things that are actually going to kill you if left unchecked. These trade with most of your one-drops, so while you can effectively put your opponent down a blocker every turn I don't see them doing too much more than that. Unless...
  9. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    You rang? Okay, the art and name are categorically incorrect for the card, but the idea seems reasonable to me.
  10. Zoss

    Pokémon: the Gathering - A Custom Cube

    Misty's Psyduck seems very swingy, though I like the design. Might you want to make it "tap target permanent. It doesn't untap during its controller's next untap step" instead? This would prevent it from feeling like a must-kill while keeping the same general vibe, I think. I'm probably also...
  11. Zoss

    General Fight Club

    Metalwork Colossus Etched Monstrosity Pyromancer's Goggles God-Pharaoh's Statue The last one plays a lot better than it looks, for the record.
  12. Zoss

    Your "Never Ever" Archetypes

    It does when it enables other Ninjas! Honestly, enablers are really what the archetype needs, especially those that double as actual payoffs later on. Great card, great design.
  13. Zoss

    Your "Never Ever" Archetypes

    Sideboard cascade! It's like cascade, but you pull cards from your sideboard instead of your deck. As a draft-centric format with a very low number of duds, I think we're especially well-positioned to experiment with this and other sideboards-matter cards. In a similar vein, draft-matters cards...
  14. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Feldon has been on the cusp of being good for far longer than he has any right to have been, but he's always just a little disappointing. Maybe this time...!!
  15. Zoss

    Pokémon: the Gathering - A Custom Cube

    I like the designs a ton, but I'm worried about the names being too similar. Would it be too much to make them something like Tilling Nidoran (M)/Harvesting Nidoran (F)? I can see myself confusing them very easily, especially since they show two halves of one art and include a bit of the other...
  16. Zoss

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Sorry, do you mean that as in this combos super well with Village Rites, that it's super strong and would have been a 6-drop not that long ago...? Just curious! I would agree with both, for the record.
  17. Zoss

    General Custom Cards: The Lab

    I guess we're evaluating things entirely differently, because having extra mana during an opponent's turn when they don't expect it, especially in a deck with countermagic, seems backbreaking to me. It's like getting a Lotus Petal but with flash during an opponent's turn that can also be played...
  18. Zoss

    General Custom Cards: The Lab

    @Mown -- Oh, Green is absolutely a flavor thing. In that movie, the jungle both spreads very rapidly and spews poison that explicitly kills humans but not animals, so I thought it would be a nice reference to that while curbing some of the power that you noted. Good change otherwise for that and...
  19. Zoss

    General Custom Cards: The Lab

    I like lands. I like Studio Ghibli. I like the Planar Chaos frames. This is the result. ------ It's hard to find lands that generate mana in a way that significantly changes play patterns, and these are some first drafts at addressing that problem. Green--you're guaranteed to hit your land...
  20. Zoss

    General CBS

    @sigh sure, there's no reason to be mean spirited about it, which is why I said that Brad shouldn't be mean-spirited about it and that maybe it would be better if this stayed as just a thought exercise. I'm still not sold on the idea that beating someone in a game is mean-spirited, but to each...
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