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  1. Zoss

    General Fight Club

    Kess, Dissident Mage Lier, Disciple of the Drowned So, okay, I think we just talked about Kess a little while ago and people brought up that she's basically a removal check, but does Lier function any differently? I've not tried Lier, but I feel that weirdly enough by keeping the card out of...
  2. Zoss

    General Other News

    So, they look really nice on Arena, and I think that they just overestimated the capabilities of their printer. When you look at the physical versions next to the images on a screen, they look nothing alike because the backlit white is so much more vibrant than the printed white--plus, the...
  3. Zoss

    General CBS

    Flavor is on point.
  4. Zoss

    General Fight Club

    And then there's Balduvian Trading Post, where they'll yell at you if you actually discuss A or B instead of suggesting K.
  5. Zoss

    General CBS

    Oh man, the Aurochs deck! I picked that one up too. It's funny, I started out life as a RG player, then migrated to WR, and now I'm solidly an Esper boy. Strange the way things turn out.
  6. Zoss

    General CBS

    I want to add the following because I don't think I stressed it enough in my last post: Planeswalkers are actually a really great thing for your environment because you get a lot of the benefits of enchantments without the baggage of them being super hard to deal with. I'd recommend starting...
  7. Zoss

    General CBS

    Honestly, I feel like Chariot is the broken card out of the two of them. We're going to be very sick of it in six months.
  8. Zoss

    General CBS

    As a rule, I don't include planeswalkers that have removal strapped to them. Stuff like Jace, Mirror Mage and Chandra, Acolyte of Flame are pretty safe because you actually have to invest resources to protect them. Even when you do, they're basically enchantments that are a lot more vulnerable...
  9. Zoss

    Sets (MID) Innistrad: Midnight Hunt

    I think that the Opportunist is, weirdly enough, the stronger card even if only because it's a 1/3. If you want to gain this sort of incremental advantage, you want to draw the game out as long as possible, and a 3/2 just doesn't block for beans.
  10. Zoss

    General Selling Collection

    2k is a little too hard for me to swing, so I'll bow out. But it's a sweet collection, no two ways about it, and a screaming good deal to boot.
  11. Zoss

    General Fight Club

    I'll buck the trend and go with Mox Ruby, if only because Red is likely to have heavier artifact themes. Again, it depends a lot on the context of the cube--if it's synergy-driven, Ruby, assuming that we don't have Kethis, the Hidden Hand loops. If it's power-driven, then yeah, I think that Jet...
  12. Zoss

    General Fight Club

    Timely case in point of Hollywood trying to have their cake and eat it too.
  13. Zoss

    General Fight Club

    Oh, the art is garbage, no two ways about it. But it's iconically trashy like Frank Frazetta's stuff, and fantasy art owes a huge amount to that style. To me, it's a reminder of an era in art that no longer exists (for a good reason), and it does so in a way that mostly avoids its worst...
  14. Zoss

    General Fight Club

    I will fight for this art--mono-W Soldiers was my first 'serious' kitchen table deck. But yeah, the tribal element is probably good to pass on unless it's either a) humans or b) entirely incidental to the card itself. Regardless, it's time for this card to go, if only to cut down on tokens...
  15. Zoss

    General Fight Club

    Captain of the Watch Angel of Invention Obviously the Angel is a lot stronger, but I'm really wondering which will make for a more interesting game. Assume that there are a decent number of soldiers (about a third of the rest of my White creatures, things like Thraben Inspector, Militia...
  16. Zoss

    "Planar Masters" - Microsealed Cube

    What's on your watchlist? Right now I'm seeing the following as outliers at common: Vault Skirge This card is consistently better than it looks, especially with so few good 1-drops. Arcum's Astrolabe can be disgusting in enabling you to make a deck with all your best cards, and drawing a card...
  17. Zoss

    Card/Deck Single Card Spotlight

    Monk Class Join me! I haven't had a chance to test this card out, so take this with a grain of salt, but if your decks can stomach taking a turn off and if you run cantrips than I think it's worth a shot. Being able to cast your cantrip for essentially free is big game (cantrip -> other spell...
  18. Zoss

    Card/Deck Single Card Spotlight

    Normally I'd agree with you, Ravnic, but I feel like the goblin actually scales a lot depending on whether or not your environment is full of 2/1s for 1 and on how many goblins you have. It always trades with a bear, and while it can be Rabblemaster for 2, it gets stonewalled by so much. It's...
  19. Zoss

    Card/Deck Low Power Card Spotlight

    Necrogoyf felt very medium in Jumpstart Horizons, so I think you're fine to test it. I would be very surprised if it breaks anything.
  20. Zoss

    General CBS

    Yes! I run it and love it! It works really well for me. People tend to hold it longer than they should and not use the fork, but it's still there and has done work.
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