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  1. inscho

    General Fight Club

    Nest Invader is one of the most interesting and versatile green 2 drops available imo. Blink, sacrifice, ramp, velocity...it does a little bit of everything in an efficient and elegant package.
  2. inscho

    Inscho's Graveyard Combo Cube

    lol...that might've come across as braggadocious when all I meant to say was that I'm getting old and jaded :slicin: I didn't take it that way at all. I'm really enjoying the conversation. The subs like Stream of Thought out for Mental Note aren't going to change all that much for sure...
  3. inscho

    Card/Deck Low Power Card Spotlight

    Seeker of the Way is great with equipment, but doesn't explicitly signal an equipment theme. However, it has the advantage of being versatile in more deck contexts.
  4. inscho

    Card/Deck Single Card Spotlight

    Much much more elegant and less annoying than something like council’s judgement which becomes dependable spot removal in 1v1. Explorer gets worse with less players, and the spirit of the card isn’t really changed in being taken out of a multiplayer context. IMO YMMV ETC
  5. inscho

    Inscho's Graveyard Combo Cube

    This is spot on, and I've likened this cube's design to a house of cards many times in the past. The balance is very precarious. It's why I make a new list every other week attempting to introduce cards that unlock top end outcomes for archetypes, only for it be a complete failure and delete it...
  6. inscho

    General 2 Card Archetype [Shitpost]

    I already have the mountains, and the crusher.....If only I supported MDFCs in my cube I could unleash this degeneracy upon my own playgroup.
  7. inscho

    Inscho's Graveyard Combo Cube

    I appreciate the thoughtful observations. I'm really glad you chimed in as your Theseus cube experience can definitely shed some light on design flaws in my format. This cube is an attempt to design a space with a fairly high spell velocity, but maintain a lot of the flavor of a slower synergy...
  8. inscho

    Card/Deck Single Card Spotlight

    Seems like a headache. Not so much because the card is too good, but more that you force the opponent to try and play the game without saying any numbers. The controller of Number Crunch is then going to be tasked with tallying all numbers, damage, life totals for the game. Just seems like it...
  9. inscho

    General Cultic Cube video series

    Yep aside some good natured groans when the pile of five cards is insane, I’ve only had good experiences with FoF
  10. inscho

    Inscho's Graveyard Combo Cube

    I'm almost always tinkering around with a higher powered version of this cube. I typically take things too far and the strong cards overshadow intricate synergies and inevitably everything falls apart. Here is a working list that feels a bit more promising: https://cubecobra.com/cube/list/1vnnj...
  11. inscho

    General Spaaaaace: To Unfinity and Beyond!

    This card is ccccrazy! I'm certainly cubing this. There's so many busted things you can do with this.
  12. inscho

    Mox Cube v2

    I appreciate the design clarity of this update. I think the changes make a lot of sense, and you cut some slow/awkward cards. I assume you are against Un-cards? Crow Storm would be interesting in general, but especially bananas with the Magecraft cards. I know slots are tight, but I think this...
  13. inscho

    Mox Cube v2

    Emry, Lurker of the Loch Intruder Alarm Walking Ballista for 0 is infinite Creature untaps…. throw in a mana elf and you have infinite mana emry, lurker of the loch Thassa’s oracle Cloudstone curio is pretty funny
  14. inscho

    Mox Cube v2

    Have you considered dockside extortionist Situationally goes infinite with recurring nightmare and cloudstone curio and probably other things
  15. inscho

    Mox Cube v2

    Very exciting. I like a lot of these additions. Will you be updating your CC list soon? I’d love to see the current list to help me better understand how this update shifts the landscape, and allow me make relevant observations
  16. inscho

    Sets (VOW) Crimson Vow

    Once a turn is a dealbreaker for me. As is the 2 toughness
  17. inscho

    [500] CCC - Casual Champions Cube

    The life side of life/death is pretty underrated in my experience. That said, I’d almost always want at least 1-2 sources of black mana to have the option to cast death what about the eldest reborn
  18. inscho

    [500] CCC - Casual Champions Cube

    Reanimate targets your opponent’s graveyard as well. It makes it much more versatile and strong
  19. inscho

    Inscho's Graveyard Combo Cube

    I am. Been here for 10 years! PMs have been slid into :cool:
  20. inscho

    Inscho's Graveyard Combo Cube

    The return of Extractor Demon has me thinking more about the cards that foster the type of plays and sequences that get me excited to draft a strategy. Many of the cards I'm drawn to challenge you to find ways to utilize them. In the past I ran a lot of these types of cards, and as a result...
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