I will say I probably don't want a 4/4 for 1gg anymore, as it's not particularly interesting. Before I was pretty frustrated I'd wanted something other than troll ascetic because my cube was big enough, and smiter just had the wrong kinds of upsides for me. Felt frustrated when I felt that green...
Night Scythe was one I ran for a while, but does feel pretty medium to me. Your milage may vary, or maybe medium is what you want.
Also a great candidate for universes within.
Esika's Chariot is one of my favorite magic cards bar none.
Little better Dreadbore! I'm always in for a bit more flexibility on removal spells, and tagging the odd Hardened Scales or Rancor or Witch's Oven or whatever is a nice out.
This with fetchlands is active a lot, but we'll see how hard actually finding a second target is. It's not like you can...
Descended does call out permanent cards, so you can't sac your treasure to get a new treasure at eot.
Sick card though!
Four artifacts is probably a lot (think metalcraft) but this is a sick land
So barring map concerns (Ugh nested reminder text, ALL of which is missing here) this is interesting! Collenade was amazing back when magic was slower, but this is an engine. Possibly a slower card overall? Which is wild to me
I'm interested and I DON'T run madness, so I think this card might be dangerous :P
That being said, if you want to make something powerful, the non-wild mongrel madness colors are probably a nice place.
Most of what it takes to get someone to start playing magic is to just get cards in their hands.
If you were a fan of Dr who, and you had a decent time with that one commander game you played with the 4 decks, yeah maybe. You might start playing