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  1. TrainmasterGT

    General Untap-Based Ramp

    {1}{G} or no guts.
  2. TrainmasterGT

    General Untap-Based Ramp

    I used to play this archetype back in the day, and it was fun, but it was always just small package as part of a larger mana-dork-based ramp deck. Arbor Elf, Utopia Sprawl, and Wild Growth are already cards anyone trying to make a consistent early ramp deck work would likely be playing...
  3. TrainmasterGT

    General CBS

    I laughed out loud reading this :D
  4. TrainmasterGT

    General CBS

    I don't agree with this assessment after having played with these cards over the weekend. Most of these cards are expensive enough to channel, even with cost reduction, that they can be a bit clunky to use as anything other than lands. I had Otawara, Soaring City in my prerelease deck, and I...
  5. TrainmasterGT

    General 2 Card Archetype [Shitpost]

    I mean, the only reason people are excited about this card is that it's a powerful engine that doesn't need a lot of extra support to be good. I would say yes.
  6. TrainmasterGT

    General Weekly Fun Q: Which was your favorite Standard meta?

    I think my answer should be pretty obvious... There were so many cool cards! I can't fit them all!
  7. TrainmasterGT

    Mordor's Cube (The Ship of Theseus)

    Great post as always parker! This is actually something I've done in the current version of my own Cube to some extent. I will say, though, that I'm not 100% pleased with the results. But first, I need to give you some context because my decision-making process in this matter came from a...
  8. TrainmasterGT

    General CBS

    That's basically where I am with counters. While there are a lot of interesting cards that have the word counter on them, they all just kind of feel a bit surfacy. Sure, there are plenty of good cards that just happen to use counters, which would indicate the mechanic is good for making into a...
  9. TrainmasterGT

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Devoted Druid Swift Reconfiguration Infinite mana all thanks to cupholders.
  10. TrainmasterGT

    General (NEO) Kamigawa: Neon Dynasty Testing/Includes Thread

    That's arguably more of an upside than anything. It's really efficient for killing big chunky creatures, but it doesn't remove important engine pieces in synergy decks.
  11. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Ainok Tracker
  12. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Sagu Archer
  13. TrainmasterGT

    General Fight Club

    Mirrorshell Crab This looks surprisingly good with Daretti.
  14. TrainmasterGT

    General Fight Club

    Syndic of Tithes is likely a little better and a little more interesting because you have control over both the life gain and the life gain. Suture Priest can drain or gain a wildly variable amount depending upon what kind of deck it is in and what kind of deck the opponent is playing. Syndic of...
  15. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Screamreach Brawler
  16. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Ugin's Construct
  17. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Sage of the Inward Eye Intro pack rare? Intro pack rare.
  18. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Alabaster Kirin
  19. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    Dazzling Ramparts Use Ramparts to keep tapping down Aboroth until it dies to its own cumulative upkeep.
  20. TrainmasterGT

    General Weekly Fun Q: Creature Power Creep

    I deleted it, I don't want to waste Atarka since I'm only using Khans block cards now.
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