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  1. TrainmasterGT

    General Trainmaster Mirror Project: Saving Old Cubes from Cubetutor

    Hello! I'm archiving some old Cubes from Cubetutor before the site is permanently shut down later this month on a "Cube Mirror" account. So far, I've archived all of my old Cubes, some early Cubes who's curators have vanished, and three of Grillo's Cubes. Here is a link to the project. Are...
  2. TrainmasterGT

    General Fight Club

    I think that's roughly correct. I think it might have to do a little more with environment speed than simply "more like constructed" or "more like retail." A lightning-fast retail style format (like one mirroring triple Zendikar, for example), is probably going to want more fixing than a format...
  3. TrainmasterGT

    General Personal Cube Staples, AKA Chicken Soup for the Cube Curator's Soul

    I used to be really big into these... Elspeth, Sun’s Champion Grim Guardian Doomwake Giant Polukranos, World Eater Manaweft Sliver Goblin Diplomays Elvish Mystic Dissolve But then my interests shifted as I became a Cuber... Drake Haven Archfiend if Ifnir Ripjaw Raptor Burst Lightning Thraben...
  4. TrainmasterGT

    General Fight Club

    I appreciate the long-form response. I think your arguments are better in context. Most of what you are saying is largely correct, but there are a couple of points that I wish to respond to. In context, I see the point you are arguing against is playing 70, 80, or 90 lands at 36o Cube size...
  5. TrainmasterGT

    General "Looking for a card"-Thread

    But in retail limited having a flier that can gain shroud, pump itself, and untap itself just wins games without support. You don't need to combine that card with Fire Whip (or any other cute combo piece for that matter) in order to make it better than mediocre. Like yeah Morphling might be...
  6. TrainmasterGT

    General "Looking for a card"-Thread

    Morphling is too good in a retail context most of the time, save for really fast formats. Horseshoe Crab is an absolute lad who deserves a chance to shine.
  7. TrainmasterGT

    Erik's "The cool side of Magic" cube

    Honestly half of these cards are just good. And the other half are contextually good in a lot of environments. And Crow Storm is funny.
  8. TrainmasterGT

    FNAF?

    FNAF?
  9. TrainmasterGT

    General Custom Cards: The Lab

    I don't see why they would be triggering– they do tap for mana in their own right! @blacksmithy care to explain?
  10. TrainmasterGT

    General Custom Cards: The Lab

    Well, all of them, but specifically the first one that loaded, which is Ancient Boneyard.
  11. TrainmasterGT

    General Custom Cards: The Lab

    I really like this design!
  12. TrainmasterGT

    Card/Deck Single Card Spotlight

    I was going to suggest this card as well, it is really fun!
  13. TrainmasterGT

    Card/Deck Single Card Spotlight

    I'd like some more context than simply "Cube with land untappers," but I would imagine it is a little better as an engine piece than it might otherwise be. The fact that this card doesn't tap for mana in its own right makes it a little bit sketchy in general, unfortunately. However, if you can...
  14. TrainmasterGT

    General Fight Club

    I mean, I've kind of done that with my Cube recently. The fixing is slightly skewed towards the enemy color combinations because I run the Triomes in addition to a color-balanced selection of Fetch and Dual lands. The dual land composition also varies a little by color. Every color gets a...
  15. TrainmasterGT

    Shamim's Cube

    Wow these two are really pretty.
  16. TrainmasterGT

    General Fight Club

    I don't agree with your reasoning here, and I'm going to explain why, but I want to start by saying that your underlying position (committing to an additional color has to mean something) is totally valid. An undesired "5 color soup" problem plagues many Cubes, and that can often lead to...
  17. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    This card is so good, I love it. It's grave hate, fixing, and a cantrip all in one card. So much value. So much synergy. Great card, 10/10 would play again.
  18. TrainmasterGT

    General Fight Club

    I can concur, the unique cards you lose from having more fixing is well and truly made up for by the wacky decks that can become viable with better fixing– especially if you're playing enough untapped lands to make multicolor aggro viable. A little bit of extra fixing goes a long way :D
  19. TrainmasterGT

    Sets (MID) Innistrad: Midnight Hunt Testing/Includes Thread

    Pretty Chill set for me, actually: Including: Borrowed Time Consider Falkenrath Pit Fighter Fateful Absence Infernal Grasp Play with Fire Including if I Open: Wrenn and Seven Testing: Briarbridge Tracker Brutal Cathar Candletrap Can't Stay Away Croaking Counterpart Diregraf Rebirth Foul Play...
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