Search results

  1. sigh

    General Fight Club

    The assumption would be you are custom-generating a situation that more than makes up for that, the same as any other draw spell or similar card that doesn't affect the board. And like any spell, if it's too slow for a particular environment, it won't be able to fit into that environment...
  2. sigh

    General Fight Club

    Final Parting is the more interesting card IMO, as it's not limited to creatures and can be used as a normal tutor for a card you want in your hand. but it can also set up neat GY stuff like spell recursion: mizzix's mastery rise from the tides or set up a loam engine: life from the loam...
  3. sigh

    General Fight Club

    Ransack is a really nice card, but not really the same sort of effect. Regarding Final Parting v. Buried Alive, those two also aren't really doing the same thing. What are you looking to do with the slot? Final Parting sets up GY interaction combos in one fell swoop (it can grab any type of card...
  4. sigh

    Card/Deck Single Card Spotlight

    Not that obnoxious at all. Her self-defense mechanism is a lot less annoying than token spam.
  5. sigh

    Card/Deck Low Power Card Spotlight

    Haze of Rage needs to compete against rally the peasants, which I don't think it really does. White is a better primary color for this type of effect IMO, and flashback gives a much more flexible version of the split effect, rather than having to stack buyback all into one big turn. Besides the...
  6. sigh

    General Triangle Drafting: A faster asynchronous drafting format

    The average would I think inform how much flexibility/insight you would have on making archetype decisions. The total number being lower (by 111 to be exact) adds to my conviction that the decks will feel closer to sealed (if sealed is on the other end of the draft-sealed spectrum) Sealed: 90...
  7. sigh

    General Triangle Drafting: A faster asynchronous drafting format

    From what I can see of how it would function, it's more like a hybrid between sealed and draft. That's not necessarily a bad thing, just a different deck building style. Unless I did my math wrong, your average pick in traingle drafting is from amongst 18.3 cards per round, not 3.67. Maybe...
  8. sigh

    Card/Deck Low Power Card Spotlight

    Mystic Spec is pretty nice. Haze of Rage is one of those cards that you wouldn't realize it has Storm until you look at it for a good few seconds. Looks like flavor text. I've found the +1/+0 effect and wanting to be used by aggressive decks is a little at odds with the high cost repeatability...
  9. sigh

    General Fight Club

    If you aren't in love with Knight or want another blink target besides Rallier, a good one I just saw in the multicolor thread is knight of autumn Broad ETB effect that is obviously synergistic with blinking artifact/enchantment control, which is neat can enter at the magical 4/3 P/T
  10. sigh

    Sets (KHM) Kaldheim Testing/Includes Thread

    We've had "includes" threads for quite a while. Talk about the spoiled cards individually in the spoiler thread, and the chunk of cards that you are testing and why in the includes thread. It's pretty straightforward.
  11. sigh

    Sets (KHM) Kaldheim Testing/Includes Thread

    It's a term I just made up for that post. Basically does the creature stay on the battlefield available to the opponent for their use in 1 or more secondary effects? Doom Blade and Lightning Bolt are already a very well known type of removal, which is "conditional removal". Complete removal that...
  12. sigh

    Sets (KHM) Kaldheim Testing/Includes Thread

    Arrest is also semi-removal, yes. If the creature has a passive ability, it still procs. If it counts towards a creature count, it still counts. If the opponent can exploit the creature for a sacrifice, it can still be exploited. If it can be untapped or returned to their hand, it can still be...
  13. sigh

    Sets (KHM) Kaldheim Testing/Includes Thread

    I would have to commit to rebuilding my archetype frameworks to see where it would have a place. I guess in UG it's decent. All other color combos have more beneficial removal in the partner color or the blue really wants to be offering counterspells, not semi-removal.
  14. sigh

    Sets (KHM) Kaldheim Testing/Includes Thread

    does blue really want to be blasting itself in the face for potentially a good chunk of damage? In cube it's trivial for U to go into other colors for creature removal. What U spell is this supplanting in a way that we are really building U's place in cube?
  15. sigh

    Sets [KHM] Kaldheim Official Previews

    That cat token is an excellent flavor match for this set!
  16. sigh

    Sets [KHM] Kaldheim Official Previews

    Honestly. I'm not looking to make fistfuls of swaps every dang set. (Not that I've been making swaps for a hot minute... but still).
  17. sigh

    General Fight Club

    GR lands should be able to easily splash a little white for the Knight if they want. Regardless, since the Knight is so good at powering itself, it doesn't really need to be in a dedicated lands archetype to shine, especially with fetches in the mana base.
  18. sigh

    General Fight Club

    Knight Ramps too. I like the Knight much, much better. Fuels lands strategies better, a much stronger late game drop (assuming some discard and/or fetches in the deck), and powers itself! One neat package
  19. sigh

    Sets [KHM] Kaldheim Official Previews

    Remember that they do effectively have Cycling 1X because you can always stick it on some rando land if needed. That doesn't necessarily make them "good", but they are more flexible than your average aura by a long shot. I hope we get a couple rare ones.
  20. sigh

    General "Looking for a card"-Thread

    It plays really well if you aren't trying to play it for the card draw. That really has to come second. If you have a pump/equipment archetype it can really shine as the high-toughness doublestriker it is.
Top