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  1. sigh

    Sets [KHM] Kaldheim Official Previews

    They are decent cards. I think a couple more could've used a stat boost. The white one really deserves "+1/+1 and lifelink" IMO.
  2. sigh

    Sets [KHM] Kaldheim Official Previews

    I also want to point out that Dream Devourer is extra great with cards that reduce the cost to foretell things because it still reduces the second half casting cost by the same amount. Ramp all your spells! That one flying horse and that UW god so far, I think.
  3. sigh

    Sets [KHM] Kaldheim Official Previews

    Doomskar is awesome for control decks that want to leave up mana. Either foretell and cast slightly "off curve", leaving that mana you need open, or foretell right away T2 when there isn't much action yet, and bank the cheap wrath for later. Really nice!
  4. sigh

    General Multicolor cards you would include if you had the space

    I'm really only defining the purpose of the changes we are making. Are we making changes to the cube to change how the resulting play happens (controlling based on the output results), or are we making changes to satisfy our own "rules of construction" (controlling based on the input rules). So...
  5. sigh

    General Multicolor cards you would include if you had the space

    Of course we are in indirect control of the output. If we are under-serving (or over-serving) particular archetypes, they will be worse (or better) in drafting and playing. The best possible way to remedy that observed imbalance would be to allow yourself to change color balance along with every...
  6. sigh

    Sets [KHM] Kaldheim Official Previews

    I like that it adds the mini-game within the mini-game of potentially wanting to stack foretell casts onto certain turns so you can attack for a lot. Potentially bluffing a trade against a bigger blocker, or charging up for a kill shot, etc. Neat card.
  7. sigh

    General Multicolor cards you would include if you had the space

    I'd go so far as to say imbalance in the colors would lead to the best possible balance in play if it was determined to be needed via playtesting. With balanced colors, a cube designer is choosing to balance only the "input" to the play experience (how many cards of each color go into the...
  8. sigh

    General "Looking for a card"-Thread

    prophetic flamespeaker fencing ace adorned pouncer and pretty much any other creatures discussed around RW double strike.
  9. sigh

    General Fight Club

    If "low-mid" isn't too low, The Gitrog Monster for sure. Just a much more interesting line of play with Gitrog than with Tatyova in my opinion. Note that Gitrog also benefits from Bouncelands thanks to the "you can play an extra land a turn".
  10. sigh

    Sets [KHM] Kaldheim Official Previews

    Titania technically works, but that "Legendary" is a big downer. Forgot about quarry beetle. that guys awesome.
  11. sigh

    Sets [KHM] Kaldheim Official Previews

    Primeval Titan would be fun with that, but direct looping is also awesome molderhulk
  12. sigh

    Card/Deck Single Card Spotlight

    Not a big fan. fragile and very expensive to keep it's effect going over the course of the game.
  13. sigh

    Sets [KHM] Kaldheim Official Previews

    deck building flexibility is no contest. This hits any permanent. that's way easier on deck-building. Just build a nice curve of permanents.
  14. sigh

    Sets [KHM] Kaldheim Official Previews

    All I'm saying is those asks are awfully easy to hit. Same basic approach as Birthing Pod, but way more flexible. I think most cubers will have no problem seeing how awesome this is.
  15. sigh

    Sets [KHM] Kaldheim Official Previews

    Unless I'm reading it wrong, it's literally just asking you to curve out. I dont see how that's very difficult to achieve in cube decks or otherwise. And the "fail" state is still scry 1 a turn? Dear lord.
  16. sigh

    Sets [KHM] Kaldheim Official Previews

    If only the spirit itself had flying. still decent.
  17. sigh

    Sets [KHM] Kaldheim Official Previews

    Even better than "4/4 menace for 3BB" because you get to wait until it resolves successfully to pay 2B of it! Pretty nice card.
  18. sigh

    General "Looking for a card"-Thread

    Solid card. creates tokens only to equalize, not to spam, and has a balanced version of the land tax style effect built on. Really nice white beater.
  19. sigh

    Sets [KHM] Kaldheim Official Previews

    Burning-Rune Demon for Unburial Rites and another fatty does seem like a very common line of potential play. Sweet effect! Not exactly sure how to evaluate Unleash, but seems awesome. It's like a reverse Entreat where you get to plan out the big play much more easily, rather than it being...
  20. sigh

    Sets [KHM] Kaldheim Official Previews

    follow up with a T5 Hour of Devastation. GG
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