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  1. TrainmasterGT

    General Alchemy

    I think a re-worded version of this that exiles cards from the top of your library instead of drawing from a spellbook (and maybe dropping the rummage text from the second +1 to balance this change?) would be a really cool Cube card. This seems very good for red Midrange decks or as a curve...
  2. TrainmasterGT

    General Alchemy

    Will do, although I'm going to keep with the normal catcar for the time being.
  3. TrainmasterGT

    General Alchemy

    Spellbook cards each have their own specific pool, you can find the lists on the official WOTC spoiler pages.
  4. TrainmasterGT

    General 2 Card Archetype [Shitpost]

    The problem isn't even so much that the banlist is supposed to act as a guiding star to help players ban cards in their own playgroup, but rather the unpolished example is the rule of the land for sanctioned gameplay. So even if your playgroup allows Sylvan Primordial (like any sane person...
  5. TrainmasterGT

    General Alchemy

    It's digital only because it was designed specifically to help reduce the variance between being on the play and being on the draw in Best of 1 games. There's nothing stopping this from being printed in paper in the future.
  6. TrainmasterGT

    General Alchemy

    In before people start complaining about the influx of digital-only cards. This one looks fun for paper though: These could also be cool (although they might be a little awkward for paper Cube play)
  7. TrainmasterGT

    General 2 Card Archetype [Shitpost]

    Mordor trying to get canceled out here! Don't tell Sheldon!
  8. TrainmasterGT

    Inscho's Graveyard Combo Cube

    Wow this has been one of the best exchanges all year!
  9. TrainmasterGT

    Card/Deck Single Card Spotlight

    Not annoying enough to make me avoid the card. A 2/2 creature that draws a card is pretty good, even if it draws something that won't always be relevant. Also it searches for any plains, not just basics. So you can fetch up an Indatha Triome or something in a pinch. I think if you want to...
  10. TrainmasterGT

    General 2 Card Archetype [Shitpost]

    I'll just stick to... Chromanitcore Soulflayer
  11. TrainmasterGT

    Card/Deck Low Power Card Spotlight

    This was widely considered to be the best draft common in Kaldheim if I remember correctly. I think if your power level is low enough that it mirrors retail limited and you're ok with playing a foretell card, then go right ahead and give it a try. On a related note, Spore Crawler from Crimson...
  12. TrainmasterGT

    General Spaaaaace: To Unfinity and Beyond!

    I like that this Un-Set is black-border now. I wasn't going to be going out of my way to get any of the cards from this because I don't have a need for land upgrades beyond my Theros basics that I currently use and I already have a full set of shocks. But, now that there are some cards that will...
  13. TrainmasterGT

    General CBS

    No, that's a good number. The shocklands seem a bit more powerful than the rest of this bunch but otherwise I like the spread. Perhaps you could replace the shocks with pain lands?
  14. TrainmasterGT

    Sets (VOW) Crimson Vow

    Ditto. Might be good if it cost 3, though. Or was a 2/1 for {1}{U} or{U}{U} like Young Pyromancer.
  15. TrainmasterGT

    Erik's "The cool side of Magic" cube

    That's very surprising in the case of Murderous Rider. That card is always super premium in my Cube because it can remove an important threat and then "draw" a decently sized creature. I'm guessing the reason why you might be seeing different results than me is because your threats are a...
  16. TrainmasterGT

    General Cultic Cube video series

    Always getting the two cards you want is generally going to be better than having to choose between two piles that were purposefully designed by the opponent to be sub-optimal. There are so many cards these days that are better than FoF that there's not really a reason to play it unless you...
  17. TrainmasterGT

    Erik's "The cool side of Magic" cube

    This card looks extremely boring and quite swingy. It seems like it will either needlessly extend games without advancing them in any meaningful capacity. When it's not being annoying, it's going to be a bad "finisher" in an aristocrats deck that will feel oppressive with token spammers like...
  18. TrainmasterGT

    General Custom Cards: The Lab

    Dying to be Good {2}{B} Enchantment Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. It's the other one but good!
  19. TrainmasterGT

    General Innistrad: Double Feature -- A Double Whammy

    I'm pretty excited for this set. It's a really cool way to merge the draft experiences for MID and VOW while keeping the contributions from each set equal to 50/50. There's a lot of overlapping themes in these sets which look like they would play well together but wouldn't otherwise exist in the...
  20. TrainmasterGT

    General Fight Club

    Glasskite looks like the best control finisher of these three. Sphinx feels very underwhelming and Ephemeron requires expending tons of extra resources to keep it from dying. Glasskite is difficult to remove, but not frustratingly so, and only requires a one time cost to play.
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