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  1. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    "Pretty easily" is a bit of an overstatement. You need a weaver, equipped with a bracer, a triggered or activated ability of an enchantment, and a way to counter that ability so you have no way to escape the loop. In other news, I think my biggest consideration for this set will be the ninjas...
  2. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    well had you not told me I definitely would not have known
  3. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I'm pretty sure I'll cube the red fencing ace. I don't like how the art doesn't really look at all like a creature, but double-strike is a solid infect-esque build-around mechanic, it's an artifact creature for all that's worth, it has a very decent floor, and since you can tutor for it with...
  4. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Murder is always on the table, even if it might not feel that way. And I think it's more likely that they will make up some way to reverse phyresis than death. Melira might already be able to for all I know. Magic has a lot of environments. Just so we're clear, I was speaking in the context of...
  5. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    You have all the agency of when you want to cast her and get to use two loyalty abilities before the opponent can react, it's a lot harder to play her into an undesirable condition. Either she gives you two bears you have to get through, or she removes one of your opponent's threats, and you...
  6. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    I'm imagining wotc trying to write themselves out of that corner. I wish The Wanderer wasn't broken, flash planeswalker would be something I'd be interested in. I'll probably find some cards to include because of the various enchantment and artifact creatures, but so far I kind of just don't...
  7. Mown

    General Custom Cards: The Lab

    Stormsprinter {1}{R} Creature - Elemental Scout Graft 1 Creatures you control with +1/+1 counters have haste. 1/1 Biomass Weird {1}{R} Creature - Weird Discard a card: Adapt 1. {R}{R}, Remove a +1/+1 counter from ~: Draw a card. 2/2 Fabricate seems like a great fit for counters/aristrocrats...
  8. Mown

    General Custom Cards: The Lab

    I've been debating with myself these past days if I should be the guy that comments on the missing border cover for the legend crown or not. That aside, they look great, I should really get around to order some cards (with paypal).
  9. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Fun reanimation target since you can just get back your reanimation spells when it dies.
  10. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    The UG special.
  11. Mown

    General Archetypes you'd never play

    Sometimes I fantasize about making a casual deck that has Sway of the Stars and a lot of interaction pieces that permanently exile, so that you can cast consecutive SotS where the opponent starts flooding out more and more until their deck only contain land cards and you mill them out. No? Not...
  12. Mown

    General Archetypes you'd never play

    midrange value durdle piles if I can avoid it
  13. Mown

    General Custom Cards: The Lab

    I like the one you have currently tbh.
  14. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Because there's no incentive to be spicy. Archon of Cruelty is already a massive stop-gap against aggro if you get it into play, and you don't need to spend extra black mana to do it. Grim Poppet? edit: really bad with persist though
  15. Mown

    Your "Never Ever" Archetypes

    Just a general question; what are some archetypes or gameplay pillars you would like to see in a cube environment, that there currently doesn't exist support for, whether that is because of power-level reasons, color diversity, card density, or just because it outright doesn't exist? I'm looking...
  16. Mown

    Sets (NEO) Kamigawa: Neon Dynasty Previews

    Maybe some of them would have if they didn't also keep printing more egregious creatures at the lower mana-spectrum as well. That said, in modern, Ponza has had periods where they played Glorybringer and Elder Gargoroth, Primeval Titan is archetype defining, I shouldn't need to tell you that...
  17. Mown

    General Custom Cards: The Lab

    Is Prowess and Storm on the list that you intended to keep or prevent? Because it's not very easily deduced. The long and short of it is that lands don't belong on the stack, and you should do your best to not do something that would imply they end up there. The KISS version of your island just...
  18. Mown

    General Custom Cards: The Lab

    Green: What's with the extremely weird anti-tribal clause? Regardless, specifically for a singleton cube environment, I would word it as "At the beginning of your end step, if you didn't play a land this turn, you may create a tapped colorless Forest land token." If you don't want it to be...
  19. Mown

    General Weekly Fun Q: Which card most resembles your worst nightmare?

    Crushing Pain I guess. I don't keep it too complicated or esoteric. Honorable mention to that neon dynasty DJ. Kind of funny to me, because that's probably the primary reason I have Banish Into Fable in my cube list over other UW options.
  20. Mown

    General Weekly Fun Q: Worst card to lose to & best to win with?

    From a cube-design perspective I think I'd be more interested in the inverse.
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