Search results

  1. Onderzeeboot

    General Secret Lair Spoilers

    Abyssal Hunter Aggressive Sabotage Alaborn Zealot Atogatog Bonebreaker Giant Cabal Archon Encroach I'm sure it's going to be hard to completely subvert the intent of this card :p
  2. Onderzeeboot

    General Fight Club

    For sure, I did say it was a cool solution :) I mean, I'm making room for Lórien Revealed, Troll of Khazad-dûm, and Generous Ent in my cube, Kazandu Mammoth with Forestcycling {1} instead of a backside sounds rad!
  3. Onderzeeboot

    General Fight Club

    Fair, but I don’t think that’s very obvious ruleswise. Like, you’ve got a creature with a mana value in your hand, not everybody’s going to realize you can automatically skip that cost when you play it as a land. See: me. And I’ve got a pretty firm grasp of the rules, usually. That’s also a...
  4. Onderzeeboot

    General Fight Club

    I think you also still have to pay 1GG to play it as a land with this wording, because the “without paying its mana cost” clause is missing. I’ld be tempted to go with: Exile CARDNAME from your hand: You may play a basic Forest card you own from outside the game. If you do, it enters the...
  5. Onderzeeboot

    General Custom Cards: The Lab

    Cool cards. Only thing that’s a bit weird to me, is that Narset can ramp with both her +1 and -X while being the nongreen walker.
  6. Onderzeeboot

    Card/Deck Low Power Card Spotlight

    It's one of the greatest Rx aggro signals that doesn't just say "you lose if you don't have an answer". I love the little goblin!
  7. Onderzeeboot

    General Custom Cards: The Lab

    The buyback is probably a large part of the attractiveness of the card, and draw a card with buyback... though I suppose Whispers of the Muse is really underwhelming nowadays. Yeah, I could see this, but I would make it an Izzet hybrid, since red plays a lot better with the buyback in this cube...
  8. Onderzeeboot

    General Custom Cards: The Lab

    So, currently you have... Elusive Otter, Sleep-Cursed Faerie, Toymaker's Apprentice, Night Hag, Rimewielder, Ledger Shredder (times two), Mercurial Spelldancer, Petalskimmer, Thing in the Ice, Chrome Host Seedshark, Winter Spirit, Subtlety, Jace, the Mind Sculptor, Slip Out the Back, Force of...
  9. Onderzeeboot

    General Custom Cards: The Lab

    I think you can tweak this in a number of ways. The most straightforward one is to extend the effect to any number of permanents. Proliferate is already an option on some one mana spells (e.g. Thirsting Roots and Whisper of the Dross), so I think this should be more than okay. Choose any number...
  10. Onderzeeboot

    General Custom Cards: The Lab

    And yeah... it's often not easy to generate the art you envision. Humans are far superior at creating the art you want, but... and I say this as a person with limited disposable income, MidJourney does enable me to generate a bunch of decent to good art for Magic customs without me going...
  11. Onderzeeboot

    General Custom Cards: The Lab

    Yes, feel free to use it! I put it in the spoiler tag of my previous post :)
  12. Onderzeeboot

    General Custom Cards: The Lab

    It's hard to find art that really fits for Prepared Adventurer, but maybe one of these works for you? The tough part is finding art that works both for the adventure (food themed) and the creature (dungeon themed). https://www.artstation.com/artwork/X1zqq0 by Alexander Gustafson...
  13. Onderzeeboot

    General Custom Cards: The Lab

    See, I agree with you that Venture doesn't add anything, other than a little bit of complexity due to outside tracking. But why can't you move on without Rusje acknowledging that? It might bring you, as a person, a bit of satisfaction and closure, but meanwhile aggressively demanding an answer...
  14. Onderzeeboot

    General Custom Cards: The Lab

    You’re having an argument over the internet Velrun. a) It’s okay to disagree, and b) no one owes you an answer. And I say this while agreeing with your original point. Belligerence will get you nowhere though. Worse, it makes a really bad impression on other forum visitors.
  15. Onderzeeboot

    General Custom Cards: The Lab

    Hoo boy! You're gaming at a different power level than me :p Even though I'm not in love with the idea of a turn 1 4/4 flyer in my own environment, I do love the concept of Force of Hierophany. I'm less in love with The Passion of Tarkir straight up doing nonred stuff, like countering spells and...
  16. Onderzeeboot

    General Custom Cards: The Lab

    Ok ok, I found room for Servo Station and Staff of the Storyteller :P
  17. Onderzeeboot

    General Custom Cards: The Lab

    Because Assemble the Legion is more a control finisher than it is go wide / celebration support. It’s five mana and pairs excellently with wrath effects, but it doesn’t help someone trying to run 16 lands on a low curve, aiming to leverage, e.g., Smokestack and Glimmer Lens.
  18. Onderzeeboot

    General Custom Cards: The Lab

    Ironically I figured late last night that I could also simply run Staff of the Storyteller instead of Legion's Landing, so Servo Station might not make it into the cube. Happy I posted it here though, if you are considering it :)
  19. Onderzeeboot

    General Custom Cards: The Lab

    I'm on a "replace every DFC" spree, and I'm pretty okay with axing most of them, but cutting Jace, Vryn's Prodigy hurts! I know I'm losing the shrinking ability, but there's less space on SFC's, you know :P Based off of Underworld Breach, exiling three cards seems to be the sweet spot? The...
  20. Onderzeeboot

    General Fight Club

    On the one hand it’s hilarious how bad the extort cards in general are, on the other hand, archetype was pretty successful in limited. Turns out tacking life drain onto every card you cast is pretty powerful. That said, extort is a good mechanic to use on customs!
Top