Added:
WU
Auroic
Blink
Entombment of a Machine
Fliers
Spirits
Tempered Steel
A little worried that Auroic and Steel may be too isolated from the other decks. Need to thread more enchantments and artifacts through the other decks later, as well as artifacts in future blue decks.
Also...
Guess I should have been more specific. Those guys are like big value hits. I'm looking for like early cheat reanimator. I guess it could just be a spell cheat, actually. Turn 4 Ultimatums off the Mastery and whatnot.
Although, it's a good reminder of Scholar, which I should utilize for other...
I don't know if I can thread jack like this, but I have 18 packs up in my JS thread. The first, green, half of the packs all have a rough draft complete. More info in thread.
https://riptidelab.com/forum/threads/the-best-jumpstart-cube.3153/
Added:
GR
8post with Bad Threats
Enrage
Naya
Mayael
And that makes 6 GR, 6 GW, 2 Naya, 4 G = 18 decks. Time to head to the blue half of the battle.
I've noticed there's a lot of color hate cards I haven't been utilizing, mainly because they aren't on-theme, so the paper versions will be...
There's a pretty good chance I go with Naya or Jeskai Heroic as another deck and I'd expect this to make the cut there.
EDIT: Or maybe I'll have one Boros deck, which will be Heroic. There's good U and G cards for it, but it's a primarily Boros theme. I was considering one White and one Red...
Nonblack on purpose.
"I wanted blue and green to be opposing colors, which could only be done with a 4 color environment. The supported colors are U, G, Uw, rU, Gr, wG, rUw, and rGw."
From the OP.
I had a weird idea where you'd cut a color from the cube and basic box, but insert Moxen as access to the color and some cards for it or something. Restrict the color but make it better. It's probably too high variance, but that was the only semi-fruitful idea I had.
Basic Shrine Box? No. No...
It's pretty sweet. Regrowth suffers a little from only being good mid-late game. Being an instant and adding flexibility is probably worth G in a lot of scenarios.
I think aggro would almost have to be anti-artifact, which runs the same risk that running efficient land destruction does. It might ruin a lot of games... But maybe your decks are so fucking strong that winning off land destruction doesn't seem that unfair here.
Not to derail, but now I'm...