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  1. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    I'm probably more excited about Ravaging Blaze than any other card in this set. Like in retail limited, X damage spells with upside have historically performed better in cube than in constructed formats. Despite not seeing any play in standard in its era, Devil's Play has quietly been an all...
  2. Eric Chan

    Card/Deck Ug... What should I do with my Blue-Green section?

    This isn't a strictly UG deck, but I find that the blink archetype works best in Bant: green has a ton of solid bodies with spells stapled on them, while blue has lots of cheap value guys, all of whom are great candidates to flicker. This overlaps with the "Creatures" archetype that Dom...
  3. Eric Chan

    General CBS

  4. Eric Chan

    Card/Deck Ug... What should I do with my Blue-Green section?

    it depends how fast you can get your Simic Sky Swallower out; ramping to him on turn five or six isn't inherently unfair, as he's still just a large body in the red zone. he's a lot less oppressive than, say, an Elesh Norn or even a Sheoldred. if you have ways to cheat him out earlier than that...
  5. Eric Chan

    Card/Deck Ug... What should I do with my Blue-Green section?

    another vote for Shardless Agent (and really, cascade in general) being awkward in cube, particularly in blue Edric is great for the UG tempo decks. he turns all of your mana dorks into Ophidians, when you don't have a use for their acceleration anymore - or even when you do! he provides the...
  6. Eric Chan

    General CBS

  7. Eric Chan

    Card/Deck Single Card Spotlight

    maybe if you have ways to tap your own guy? Springleaf Drum Glare of Subdual Opposition Skirsdag High Priest seems a bit janky/slow for the power level most people are at though
  8. Eric Chan

    General CBS

    yeah, when i was getting back into magic in 2008, i always wondered why people were forking out $20 for Thoughtseizes when Distress was still legal in the format. turns out that extra black mana is killer, much moreso than two life. it'd be great to have the option, though, so a {b/p}{b}...
  9. Eric Chan

    General Fixing Mulligans, Improving Games

    I think that everyone who's tried the new mulligan rule in their cubes is a fan - I honestly can't imagine anyone trying this and saying "man, this sucks, I liked it better when I didn't get to scry 1 after mulling to six". The strongest player in my playgroup has actually said that while this...
  10. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    am i reading it wrong or is it not strictly worse in cube than something like Dreadship Reef though there's a thought, maybe those time spiral era storage lands are worth a try?
  11. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    I actually have a huge list of cards I want to test from this set. Might be the best core set for cube since something like Magic 2011!
  12. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    Assorted hits from the full spoiler: This seems viable for people looking for more cheap white removal. It's no Journey to Nowhere, but it kills things deader than Oust does, and hits bigger targets than Sunlance. Early game, you're more likely to be able to afford to take two or three...
  13. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    yeah, this hits the nail on the head. two-colour cube decks with good fixing can afford to play one, maybe two colourless lands at most. but in three-colour decks, i'm loathe to play even a single colourless land, unless i have 10+ pieces of fixing. the downside of being colour screwed early...
  14. Eric Chan

    General Decks that have 3-0'd your cube

    i almost beat him with my package of Bloodghast/Blood Artist/Falkenrath Noble/Spectral Procession/Midnight Haunting and other token/sacrifice nonsense. sadly in game three my Bob did ten damage to me (off three total reveals), my manabase did another five, and then he killed me in one shot with...
  15. Eric Chan

    Card/Deck Single Card Spotlight

    i agree, Oracle of Mul Daya is really swingy without the package of nine Brainstorms that's common around here - sometimes you play a 17 or 18 land deck and can't reveal a land to save your life, then next week your opponent runs it with 16 lands and is drawing two free cards a turn. ever since...
  16. Eric Chan

    General CBS

    re: the recurrent neural network, there's a guy using it to generate cards and post images of them once a day, worth a follow if you're on twitter https://twitter.com/RoboRosewater such gems as
  17. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    yeah, you're not ever tapping out, it should really be done on end step or something. and yes i thought it would shine in an otherwise creatureless control build. little did i know that we were embarking upon the era of tap-out, protect-the-queen, Baneslayer Angel-based control decks in 2009...
  18. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    yeah, both Stalking Stones and Urza's Factory saw play in their day, so i figured a one-time payment for a gargoyle must be better...!
  19. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    i remember the time i speculated on Gargoyle Castle back in 2009 preview season and preordered a dozen copies at $1 a pop, thinking i was getting a steal boy was that a waste of $12
  20. Eric Chan

    Sets [ORI] Magic Origins Spoilers

    Ah, crap, for some reason my mind read it as "Vigilance, Reach, Flash", and I was all over that as the next incarnation of Cloudthresher. I'm sure this will be a house in limited, but I'm not sure an essentially french vanilla six drop cuts the mustard in most of our cubes. I've actually...
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