Search results

  1. Eric Chan

    Article ChannelFireball: Utility Land Draft

    Now that I've seen it in action, I think I prefer Jason's redeemable "Temple of <CHOICE>" and "Painland of <CHOICE>" tech. You could have two or three of each. This would prevent someone from just grabbing four different control-friendly dual lands for their multicolour good stuff deck, which...
  2. Eric Chan

    General The evolution of Magic...

    Because the balance of your cube changes. If, as you posit, that the new rule helps aggro more than any other archetype, you could soon find your environment overrun with small creature decks, and they might oppress every other archetype. Your goal might not be to push one archetype far ahead of...
  3. Eric Chan

    General The evolution of Magic...

    It sounds like you haven't adapted any of your decks or your cube itself to your new ruleset, though. You're using Magic decks, but with a superset of Magic rules. What you'd actually want to do as a control deck is run a whole host of narrower answers, so that you're prepared for anything that...
  4. Eric Chan

    General The evolution of Magic...

    No shame in playing against yourself. I used to do this all the time when I whipped up quick brews for Standard, to see if they were remotely viable, before spending any more effort tuning it. I mean, wasn't that about four times more instructive than endless theorycrafting? I think this...
  5. Eric Chan

    MCMcEmcee's Cube~ [450]

    ... You are a bad, bad person.
  6. Eric Chan

    MCMcEmcee's Cube~ [450]

    I was just browsing your cube list on CubeTutor, as you started this thread! No utility draft makes me sad, because that's the best way to sneak in some artifact lands for Tezz. Plus, how else do you get to run cool, game-breaking lands like Vault of the Archangel or Volrath's Stronghold? I...
  7. Eric Chan

    [Design/Construction] Rebuilding my 360...

    Strongly disagree. Eating a blocker so that the rest of the small hasty red dudes can get through is just fine by me. Think of him as a 3/1 that deals an extra two damage, if you're so uncomfortable with having him blocked. That puts him well above Daring Skyjek, in my book.
  8. Eric Chan

    Card/Deck Green 5-drops

    As with most green dorks, Wolfir Silverheart and his best bud can just be chump blocked forever, whereas it's a tad harder to do that facing down Kalonian Hydra. I've seen board states where an opponent at a low life total crafted a position that, while being unable to kill Silverheart...
  9. Eric Chan

    General Color matters / devotion

    With regards to WoW TCG, I feel like they got a lot of things about their rule system right, like face down cards as resources, and targeted attacks (every combat is a "fight", in Magic parlance). Where things went out of whack was in their set design and individual card development. The game...
  10. Eric Chan

    General Color matters / devotion

    If there's one thing I've learned from working in the software industry, it's that demoing a prototype is the best way to sell your ideas. Show - don't tell. If you need some inspiration, Jason did basically the same thing with his Gravecrawler idea. He just went up and did it, and it worked out...
  11. Eric Chan

    General Color matters / devotion

    MCMcEmcee brings up some great points. Flood mitigation is getting easier and easier by the day, as Wizards has become more keenly aware of the issue, and printed some great cards to tackle the issue head on, and for pretty much every archetype. Aggro? Check, and check. Midrange? Got you...
  12. Eric Chan

    General Color matters / devotion

    Like we covered in the other thread, it's mainly that changing the rules of Magic means that our base evaluations of all of the existing cards need to change. Magic cards are costed and balanced around the existing set of rules; changing the rules means that we throw our evaluations out the...
  13. Eric Chan

    [Design/Construction] Rebuilding my 360...

    I guess if you run a lot of 0/4 walls. Otherwise, he trades with or eats most creatures in the two-mana range, no?
  14. Eric Chan

    General Color matters / devotion

    Of course, the problem with running 17 lands in aggro is, you know, flood. So you hopefully won't get mana screwed nor colour screwed.. but you sure can still lose to your manabase. I guess you can't have it all. Pick your poison, I suppose.
  15. Eric Chan

    Card/Deck Single Card Spotlight

    ...so awkward that you can't cast Zenith with Teeg out
  16. Eric Chan

    General Color matters / devotion

    This is why people - namely Calvin - advocate running 17 lands in limited aggro decks, and very occasionally 18 lands. It's not so much the mana screw that will kill you, but the colour screw - not having both {W}{W} and {1}{R} on turns two and three to be able to cast all your beatdown bears...
  17. Eric Chan

    Card/Deck Green 5-drops

    Make your cube faster. That'll reduce the win rate of the four-colour no-synergy good stuff deck, and keep the shenanigans decks honest by putting them on an actual clock.
  18. Eric Chan

    Card/Deck Green 5-drops

    It's one of those cards that's better in constructed, when you can build your entire deck around it. In this case, packing lots of cheap permanents that make their way to the yard regularly. In cube, Sun Titan's consistency can be a little suspect, though occasionally you still pull off some...
  19. Eric Chan

    General Color matters / devotion

    I will say that I feel like fewer cube games in my environment are decided by mana flood or mana screw than in typical limited formats, and even some constructed formats (thinking of block at the recent Pro Tour here). But plenty of games are still decided, unfortunately, by colour screw. This...
  20. Eric Chan

    Card/Deck Green 5-drops

    I have it Grave Titan Inferno Titan Primeval Titan Frost Titan Sun Titan My experience mirrors ahadabans's - ramping into Inferno Titan was pretty bonkers over here. Meanwhile, Sun Titan was in my list for almost three years, and never did anything too obnoxious, often just returning a...
Top