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  1. Eric Chan

    Card/Deck Chrome Mox

    Hmmm. I've had experiences closer to Jason's, but I know this card is a quote unquote staple in most every cube, so I was trying to figure out why it wasn't really meshing for us here. Enrique's and Vibe's posts help me understand how to "break" the card disadvantage of the poorest of the Moxen...
  2. Eric Chan

    RipLab Marketing

    Those are some stellar suggestions through and through, Vibe. I'm glad you're here! There's definitely the possibility of adding a Wordpress-like blog to the site, and making that the landing page when people visit riptidelab.com. I like your idea of promoting good, homegrown content from...
  3. Eric Chan

    General Opportunities and Ideas

    This idea sounds really good. I like it a lot more than the random removal of cards idea from the other thread. This sounds so good, in fact, that it's one of those ideas that made me immediately smack my forehead and say, "Why didn't I come up with that myself?" I'm down for a virtual cube...
  4. Eric Chan

    Article ChannelFireball: Dragon's Maze Review

    Yeah, I just read through the comments section, and my eyes rolled so far into the back of my head I'm gonna need some excavation tools to dig them out. But way to take the high road and avoid the troll bait!
  5. Eric Chan

    Article ChannelFireball: Dragon's Maze Review

    Hah, I love that you included my random horse-kick-dirt quote in the intro paragraph. I'VE MADE THE BIG TIME Geeeeez, good call on Blood Scrivener being a good fit for Smallpox decks. That's an archetype I've been trying to jumpstart lately, and like you said in the set review, these decks are...
  6. Eric Chan

    Hannes' Novice Cube

    After a very quick glance at your list, I might warn you that your four-drop sections feels a bit.. clogged. Speaking in really general terms, I find that durdly midrange decks thrive in environments with a preponderance of four-drops. I can't really speak for your cube in particular, but it's...
  7. Eric Chan

    CML's Cube (405, polychromatic)

    I complained about red control being lacking in my own cube over on my thread a week back, too. I've been on Gatherer many, many times searching for the Big Red Fatty that I'm convinced I overlooked, but most times I come away empty-handed. Other than the ubiquitous Inferno Titan, there are...
  8. Eric Chan

    General Simulating 8-man decks with 2 players

    Jason, I love that you're dissatisfied with existing draft formats, and continue to brainstorm and innovate in that space. Most of us struggle enough just with designing our own cubes and crafting a fun, rewarding metagame for our players; you're out there designing whole new ways to draft...
  9. Eric Chan

    Sets Dragon's Maze fully revealed

    Quick impressions from the prerelease: I'm now on board with the Calvin Chan special, Deputy of Acquittals. It's deceptively tricky, right down to the part where its clause is a "may" effect, with the worst case being that you just run your 2/2 blocker out there. When it's doing its thing...
  10. Eric Chan

    Site News [Forum] Card tooltips

    Thanks for the thorough testing, Rob. I see now why you're the coding expert that you are! I'm using the super handy deckbox.org card database, so I'm a little bit at their mercy when it comes to what shows up and what doesn't. The Dragon's Maze cards appear to be in their database now, so the...
  11. Eric Chan

    General Sweet cards you would love to draft with

    What? Oh. Sweet cards? I thought you said... well, cause "Kithkin" sounds a lot like... Never mind.
  12. Eric Chan

    tomchaps' cube

    Thanks for posting your list up, Tom! Especially in light of the fact that the folks here are savage. :) First impressions from a very cursory glance: The list seems big, considering that your primary draft environment is two people. I was expecting a 360 list, or something even smaller...
  13. Eric Chan

    General Cube content worth consuming

    Don't. I feel the exact same way. Twice I nearly typed up a post to that effect, but didn't quite have the courage to go through with it. Thanks for saying what I couldn't. I tried to read his latest article. I made it all of 50 words in before I gave up. His articles used to be readable, if...
  14. Eric Chan

    Site News [Forum] Card tooltips

    Card tooltips (the thing I've been calling auto-card this whole time, whoops) are here! Use tags around the card name. If you have a bunch of card names, you can wrap the whole block in a pair of tags, and separate each card name with a newline. This Bubbling Beebles Bursting Beebles Topsy...
  15. Eric Chan

    Cube Tool cuesbey.com - purpose-built site for cube comparison

    I CLICKED THE LINK IN YOUR FIRST POST WHICH SAID WWW gah
  16. Eric Chan

    Card/Deck Thought experiment: Tinker

    I like the Triskelavus suggestion, and along those lines, Triskelion and Grim Poppet might be suitable too. Steel Hellkite is an option, though it might be slightly underpowered. Spine of Ish Sah is there if you want to go really deep.
  17. Eric Chan

    CML's Cube (405, polychromatic)

    I'm gonna echo Jason's suggestions on how to improve midrange. My cube has the opposite problem - midrange, especially Jund, is good right now, and effortlessly so. It's like, they don't even have to try. They can just jam all the four, five, and especially six drops around here. A Jund deck...
  18. Eric Chan

    Cube Tool cuesbey.com - purpose-built site for cube comparison

    It's weird. If you go to the front page, you get an HTTP 500 error. But if you have any link saved up, say for your own cube, and go directly to that, it works.
  19. Eric Chan

    Jesse's Retro Cube

    Maaaaaaan. This. Looks. Sick. I pretty much played during exactly that era - minus The Dark and Weatherlight - so a lot of these (frankly terrible) cards bring back fond memories. Amber Prison! Armor of Thorns! Deflection! Empyrial Armor! Essence Flare (good god this is horrible! WHAT ARE YOU...
  20. Eric Chan

    Eldrazi Domain Cube

    As far as the aggro decks go, I'm not sure if battalion is the best mechanic for W/R, as it's hard to set up and fairly easy to disrupt, and usually for small, marginal gains. But maybe some more support, in the form of more tokens, would help push it along and make it more viable. For...
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