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  1. Jason Waddell

    General When Is Fixing Too Good?

    For what it's worth I'm not really trying to use them to punish splashes. I splash as much or more than anyone. It's more that they're a disruptive tool for aggro to extend the early game. Anyways, I recorded a video where I looked at random starting hands and the effect Wasteland or other...
  2. Jason Waddell

    General When Is Fixing Too Good?

    I'm sorry to keep arguing against you, but to me the term bifurcation feels overly strong. I've never seen any great divide with my cube aligning into two camps. It's been very much a continuum, with almost all the decks falling somewhere between fully two-color decks and fully three-color...
  3. Jason Waddell

    General When Is Fixing Too Good?

    Personally I'm not trying to check them really. I think Aoret comes at this from a slightly different angle. What I'd hoped to create were more situations where you have to weigh fetching a basic versus a nonbasic, but in practice this doesn't happen much because your fetches aren't often double...
  4. Jason Waddell

    General When Is Fixing Too Good?

    I would love to do more testing. Leaving for England tomorrow, maybe James will be up for it. I know that the Wasteland dynamic I have isn't ideal, am jealous of Aoret's format because it is able to implement the dynamic I originally aimed for. There seems to be a divide between people who...
  5. Jason Waddell

    General When Is Fixing Too Good?

    Sorry if I came across strongly. I agree that wrath of god as a card becomes worse under these conditions, but I'm not sure that control as an archetype necessarily suffers or aggro gains. If I think about Legacy, something like a BUG Control deck tops out at 3 or 4 mana but is full of high...
  6. Jason Waddell

    General When Is Fixing Too Good?

    The reason we bring it up is because a lot of the arguments being used against Wasteland could be used here. "If Stone Rain mana screws a two color splash deck even once...". That would happen. Everyone ends up on a two-lander that includes a basic and a non-basic that taps for two other colors...
  7. Jason Waddell

    General When Is Fixing Too Good?

    I'm not saying I am modelling the cube list after constructed. It's more that, if I watch a Standard match on CFB, if the person is playing control, I often think "this looks like a hand that could occur in my cube". Sure, the spells may be a little different, maybe that crackling doom is a...
  8. Jason Waddell

    General When Is Fixing Too Good?

    Can you be more specific? With examples? This feels like a bunch of jargon to me, and I'm not sure how impactful mana efficient plays are supposed to shift the balance in one direction or another.
  9. Jason Waddell

    General When Is Fixing Too Good?

    Revised dumb suggestion: only the first land you played is protected. uh... but "first land" means any lands that ETBd on their first turn. So you can fetch up your dual for your two-color deck and be fine, but if you have a dual and a utility you have to choose how to sequence. Fewer memory...
  10. Jason Waddell

    General When Is Fixing Too Good?

    Off topic (but probably kind of on-topic): a lot of the reason behind the formats that were dominated by 4+ color decks (like the current Standard) is the lack of turn 1 fetch lands. Battle lands are not great for aggro starts, but pretty great for durdling for a turn or two and then hitting...
  11. Jason Waddell

    General When Is Fixing Too Good?

    Just to be clear, any, say, 3 CMC land destruction spell can do this too. Let's not pretend this is Wasteland specific. There's something that I think is not being addressed here. Look at the various aggro decks that pass through standard, and a lot of them are full of very specific...
  12. Jason Waddell

    General When Is Fixing Too Good?

    Yeah, kind of this. It doesn't have to be a wrath, but aggro wants to prolong the "early" game as long as possible. Not sure what the answer is.
  13. Jason Waddell

    General When Is Fixing Too Good?

    I feel like some of the rhetoric going around is pretty strong. I probably run fewer land destruction elements than I used to, back in the day when I ran Molten Rain and Stone Rain and Ice Storm and Plow Under and Fulminator Mage and that whole suite of effects. The density of land destruction...
  14. Jason Waddell

    Inscho's Turn 2 Cube

    If you're going to care about lands in graveyards..... Harrow
  15. Jason Waddell

    General When Is Fixing Too Good?

    This is what I run Condemn and Oust and Innocent Blood for.
  16. Jason Waddell

    General going deep

    Pitches to force.
  17. Jason Waddell

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Re: Chandra, my biggest disappointment is that the PW making sac-able tokens is too expensive to run in aggro-sac decks.
  18. Jason Waddell

    Sets [OGW] Oath of the Gatewatch Spoiler Thread

    Let's talk about this one. We're always asking for more life gain in black. It's not the most impressive sac-outlet, but when you consider it should also gain you more life, that's pretty sweet. Incentevized to hold removal until this is on board, that's pretty sweet.
  19. Jason Waddell

    General going deep

    I'd actually be happiest if there were more ways to go deep with relatively non-niche cards.
  20. Jason Waddell

    General When Is Fixing Too Good?

    Ideally the thought was to give both players guns. Rebalancing would require a lot more than lowering the power level of the wrath effects. Maybe that's laziness or stubbornness on my part speaking, but I'll keep an eye on it. Surely anecdotes aren't great, but one of my most fun cube games...
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