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  1. Jason Waddell

    General How closely correlated are Draft-Dynamics and Gameplay-Dynamics?

    Common design tactic is to start strong, see if there is fun potential then scale back as needed. I'd write more but I'm on a phone. More rigorous testing is obviously needed for non patchable environments. Wizard's need to design bad cards is profit driven, but perhaps skimming on...
  2. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    I wouldn't do many of those types of cards, but one or two in the set as a fetchland interaction is possible.
  3. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    :1::u:, Panamana, Instant Counter target spell unless its controller pays :2:. Landstorm. Mechanic: CARDNAME gets BONUS if you control no untapped lands. It's kind of a blue combat mechanic that plays with deckbuilding, instants, flash, counterspells, and can be interacted with from...
  4. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    I like this idea, but I'd probably price it at :1::u: and have it just draw a card.
  5. Jason Waddell

    General Making Aggro more inclusive

    Okay, so here's what I've come to realize about cards like Ion Storm. You can get them to work, but given a cube with high removal density (which I personally advocate for), Ion Storm has to compete with other cards on efficiency terms. Ion Storm costs a card, a +1/+1 counter and five mana to...
  6. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Anotak: I do love me some Cascade. Landstorm excites me more at the moment, and they're both competing for the maximal "one free-spell mechanic per set" slot.
  7. Jason Waddell

    General How closely correlated are Draft-Dynamics and Gameplay-Dynamics?

    I think the correct conclusion is "this is why we playtest".
  8. Jason Waddell

    General Fight Club

    I'd jam Sundering Growth in a mono section. Artifacts and Enchantments rarely need to be killed on Turn 2, making the card fairly easily castable in decks without both Selesnya colors.
  9. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Sometimes less is more. If people aren't engaging with your content it's because you didn't tickle their fancy. None of the designs really inspired me, but I'm not going to make a post dissecting why because that feels like work and leads the thread in a direction I don't want to take it. Not...
  10. Jason Waddell

    General How closely correlated are Draft-Dynamics and Gameplay-Dynamics?

    It's well possible. I just got tired of watching CFB people draft storm and lose to "the battle screech deck".
  11. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    I don't think repeated begging is the answer here.
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