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  1. Jason Waddell

    General Jitte and assorted GRBS, P1P1, etc.

    Yeah, that sounds like one of mine. I've settled on no reanimator cards in my current cube. The tipping point for me was probably when, on Turn 3, I had 20 power on board and had blown up one of my opponent's lands. And there was no way, outside of multiple counterspells, that they could have...
  2. Jason Waddell

    General "Draw a card."

    This is interesting, we've had a real influx of low-power cubers as of late.
  3. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Why not just make it a fetchland that can only fetch basics? Sans lifeloss.
  4. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Is this supposed to include your opponent's shit?
  5. Jason Waddell

    Sets [KTK] Khans of Tarkir Spoilers

    I really hate free-for-all Magic, but some of my favorite "gaming" experiences of all time have involved free-for-all formats. Ownage This pubescantly named game was a 5-player, real life arena combat game won by the last man standing. Basically, you have 5 people on this small park...
  6. Jason Waddell

    Sets [C14] Commander 2014 Spoilers

    I once proxied the following deck for when people asked me to play Commander: Commander 1 Child of Alara Spells 1 Last Chance 1 Final Fortune 1 Warrior's Oath 1 Pact of Negation 1 Pact of the Titan 1 Slaughter Pact 1 Intervention Pact 1 Summoner's Pact 1 Spoils of the Vault Lands 70...
  7. Jason Waddell

    Sets [KTK] Khans of Tarkir Spoilers

    We know Zurgo?
  8. Jason Waddell

    Card/Deck Multipost

    I dropped to 3 for a while. Well, I silently tinker with numbers all the time. But it's been at 3 for a dozen drafts or so.
  9. Jason Waddell

    Sets [KTK] Khans of Tarkir Spoilers

    What is happening?
  10. Jason Waddell

    General Removing Green From Cube

    It does work with my top-of-library thing going on.
  11. Jason Waddell

    Card/Deck Multipost

    Yeah, putting Wasteland back up to 4 has been on my to-do list. 26 fetches was fine but maybe excessive. 25 fetch / 4 waste is next on the test sheet.
  12. Jason Waddell

    Card/Deck Multipost

    I don't know if I ever mentioned it here, but 3/3 was too strong. I've been running 3 Cloud / 2 Glimmer. We had a Cloudpost deck make a finals. There was some debate over whether 3 Cloudpost / 2 Glimmer was too strong. On person suggested 2 Cloudpost / 3 Glimmer as a fix, and others claimed...
  13. Jason Waddell

    General Removing Green From Cube

    Oh yes, forgot about this card. Green top. Hmmmmmm...
  14. Jason Waddell

    General Removing Green From Cube

    I wonder if this needs to be true?
  15. Jason Waddell

    General Making Aggro more inclusive

    Just an FYI that's a metric fuckton of gold cards. For reference, predominantly people run ~3 per guild (sometimes 4) at 360. Running so many is going to really mess with draft dynamics in a way that may not be entirely desirable. EDIT: I see you addressed this in a later post, but maybe going...
  16. Jason Waddell

    Card/Deck Single Card Spotlight

    Yeah, a lot of this is superficial overlap though. High Market got played in both, but the others don't really cut it. Maybe after I tune the sacrifice package again I can revisit lifegain. Little things like cutting Tidehollow Sculler for Gerrard's Verdict were making a big difference in...
  17. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Is there some threshold mechanic we can invent? Or reuse?
  18. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Hey Anotak, remember that drake card you had that bounced when you played a land? Is there a way to build fun interactions on that? e.g. :b:, Sorcery Destroy target creature you control and target creature you don't control. I dunno, something to break the symmetry.
  19. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    This card is pretty broken as you've costed it. If you play your land for the turn and cast it you already get Arc Trail+. Fetch and cast it and you're doing 6 damage. I had this same effect on Page 2 or whatever as 1 damage to target creature or player, so that off a fetch you get Arc...
  20. Jason Waddell

    General Riptidelab mostly-custom cube attempt #1

    Well, I think Landstorm should perhaps only count lands that ETB'd under your control, but doing it the other way certainly changes dynamics of when you crack your own fetches. It feels weird to punish opponents for fetching by casting instants on their turn.
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