The only people who force the same thing all the time do terribly here. Things aren't always open by virtue of competition, order in which bombs are opened, somebody taking your overlapping support.
I also consider 8-player drafts to be of substantially higher quality than 6-mans.
I would...
Not any more, but I ran it for a long time. I run Pillage currently. My land destruction package used to be much higher, but mostly I've outsourced that to Wasteland now, which also isn't ruining games. I mean, you see what the curves of my cube decks look like.
Yeah, I just don't know if Madness is a mechanic with a ton of play to it though. Maybe I'm wrong. It is fun, I've played Madness Pauper decks, but conceptualizing it to a draft setting seems difficult without super nerfing the format as a whole.
Uh, I will say that Ramp is pretty fragile if your finishers don't have inherent protection, so in a way I agree with Alex's sentiment. It's one of the problems I had when designing the Eldrazi cube.
That said, I will appeal to environmental factors and say that neither Jace nor Stone Rain...
I imagine the only reason they don't use the more elegantly sounding "Poison Principle" is because Rosewater loves that mechanic so damn much. "Silo'd" sounds atrocious.
Creating archetype diversity is mainly a function of:
1) compact anchors that can pull a deck in a unique directions
2) wide overlapping support that can be combined in lots of unique ways
This is more an issue of card selection, and not size, but inherently, there are a few main changes that...
Can I say the other thing that I've done with my cube is make the less fun archetypes more fun to play? White aggro is always such a shit deck to pilot in traditional cubes, even if it is vaguely "properly balanced" (it's not).
Incentivizing with fun factor is way better. So many of my players...
I am out now, but from my phone... big cubes may have diversity in cards, superficially, but not a diversity in functional archetypes. Bigger cubes don't give you more design space.
No, not here, but CML did get called out again in the comments section of an ancient article just last week:
http://riptidelab.com/bottom-eight-worst-modern-cards-by-price/
Consider that flamewar unresolved.
Yeah, it just feels like it's hard to see the direction things are going, and it would require less errata. Like, 10 may even be too many. How many did Lorwyn care about? I know Innistrad was just 5.