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  1. inscho

    Inscho's Graveyard Combo Cube

    Ok, I'm convinced. I hadn't really considered that. Job well done, you two :D Seachrome Coast Temple of Enlightenment I'm interested in the sequencing decisions these two sets introduces with the bouncelands. I have a feeling that this could be a little clunkier in practice than on paper...
  2. inscho

    General Making control decks more interesting

    I'm a big fan of stunt double Demonic Pact Rushing river Capsize Into the roil Venser, shaper savant Riftwing cloudskate Silumgar's command Cryptic command Perilous research Crush of Tentacles Enlightened tutor Kor skyfisher Flickerwisp Auramancer Academy Rector Lotus-eye mystics Angelic...
  3. inscho

    Inscho's Graveyard Combo Cube

    Thanks as always for the thoughtful comments. A few cards I want to bring back in to support the madness side of gruul are: Basking Rootwalla Magus of the Wheel Call of the Herd I subbed out Magus recently forgetting a lot of the reasons I'd included it in the first place. Tuktuk is...
  4. inscho

    Inscho's Graveyard Combo Cube

    I've never run both Reveillark and Karmic Guide together in a cube before. Partially due to it's resilience being a recursion-based loop, but also a personal preference for finite combos over infinite. Saffi would be cool if I could place it outside of blink strategies....what other decks does...
  5. inscho

    Inscho's Graveyard Combo Cube

    Those are all moderately expendable...With GDD being my favorite. I wasn't super keen on Pia and Kiran to begin with....It just seemed like a versatile curve topper for aristocrats, artifact.dec, and tokens. This substitution introduced two of those: Twilight's Call->Living Death...
  6. inscho

    Inscho's Graveyard Combo Cube

    V3 Primer below. V5 Primer to come. Graveyard Combo Cube Cube Size: 384 6-8 players Design constraints: Singleton. No morph, monarch, dfc, companion, conspiracy, or tribal. Format: The Graveyard Combo Cube (GCC) is a graveyard cube in the sense that the graveyard ties most strategies...
  7. inscho

    Card/Deck Low Power Card Spotlight

    my first constructed deck had frenetic efreet....pretty close to 20 years agoo_O
  8. inscho

    Sets [KLD] Kaladesh Spoilers Thread

    Surely this is elegant.
  9. inscho

    Card/Deck Low Power Card Spotlight

    I like Twilight's Call a lot in theory. It has been bouncing in and out of my current list, but I haven't seen it in action yet. Today I'm in the mood to kill someone out of the blue with: Flayer of the Hatebound Which seems like a good candidate for discussion in this thread. I like these...
  10. inscho

    [Design/Discussion] The Spiral

    I've been working on overhauling my cube and have arrived at some very similar thoughts: http://www.cubetutor.com/viewcube/61719 I've been building around a land base of : full set of karoos full sets of both cycle lands full set of fetches Having fetches, cycle lands, and karoos...
  11. inscho

    Card/Deck re: o: {T}: creatures that tap (themeless theme)

    Waterfront Bouncer Tradewind Rider archivist
  12. inscho

    Sets Shadows over Innistrad Spoilers Thread

    I'd almost always rather have a spell in hand than in the graveyard. I think the original transform clause is much better.
  13. inscho

    Inscho's Turn 2 Cube

    I'm just popping in to say thanks for the great replies. I've read them all, and have started making some adjustments on cubetutor. I'm in the middle of buying a home, and don't have the time to reciprocate with an equally thoughtful response at the moment. Just know it is appreciated, and when...
  14. inscho

    Inscho's Turn 2 Cube

    I don't think that low land aggro decks exist in my cube right now. Having so few 1-drops, I expect most of my aggro decks will have a couple 4cmc curve toppers. That may need to change soon, as the scales are definitely tipped in favor of midrange and control. Otherwise, I'd need to slow down...
  15. inscho

    Inscho's Turn 2 Cube

    Will make a more thorough reply with the next update, but in the meantime: Goblin Bushwhacker has never been good enough to really be called a finisher in my experience. I almost like Haze of Rage a little more with all the prowess support. I'm also thinking about these: Hellrider vs Hero of...
  16. inscho

    Inscho's Turn 2 Cube

    Out: Rite of the Raging Storm Silumgar Sorcerer Tezzeret's Gambit Mirror Mockery Goblin Bushwhacker Pierce Strider Squee, Goblin Nabob In: Pyromancer's Goggles Trinket Mage Mindless Automaton Tinker Covetous Dragon Karn, Silver Golem Pyrite Spellbomb After slowly creeping out of my...
  17. inscho

    The Penny Pincher Cube (360)

    Psychatog has always been pretty good for me. It usually ends up playing like The Abyss for a few turns. It also plays well with bounce-lands. I've see it built around a few times in Sultai alongside a Hooting Mandrills, Tasigur, or Gurmag Angler....Cantrips/Filter draw, Recursion, Spell-based...
  18. inscho

    Inscho's Turn 2 Cube

    Pyromancer's Goggles is a card I totally forgot about, but would really like to include. Maybe I'll cut Rite of the Raging Storm for it. Hero discounts bestow dudes and removal auras as well. He only needs one trigger to be one of the most aggressive creatures at 2 cmc in the cube. I have...
  19. inscho

    Inscho's Turn 2 Cube

    I've been working on overhauling the list, and here's where I'm at currently: http://www.cubetutor.com/viewcube/45049 I trimmed out a lot of misc goodstuff. OGW has been added. Red has a little more of a discard/self-recursion thing going on. Extra enchantment support with Hero of Iroas and...
  20. inscho

    The Penny Pincher Cube (360)

    It's also good for stacking counters on Shrine of Loyal Legions at instant speed. That seems like a really good option in this environment. I may include it as well.
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