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  1. Erik Twice

    General Community cuts thread

    One of the hardest parts of building a cube is that we build them for other people. And those people may have a different perspective or see things differently from you. Cards we like or archetypes that seem obvious to us may not be for others or not seem fun to them at all. So here's an...
  2. Erik Twice

    General Good cards you don't run because they are ugly

    I heavily prefer new borders because they are cleaner and more space is given to the text box and illustration. The thick borders of older MTG cards made sense given the printing process of its day, but their size now sticks out to me when compared to the newer border or games with no borders...
  3. Erik Twice

    General Modern Horizons

    While I've heard this before, it seems it's one of Aesop's fables "The old man and his sons" which would predate both the United States and the Iroquois. Llanowar Tribe looks fun, though. 3 Mana is a lot. Is Elves played in Modern? I remember we used to have aggrocombo elves back in the day.
  4. Erik Twice

    General Good cards you don't run because they are ugly

    Yeah these are also good reasons. Trinket text and old wordings also impact the play experience for those who don't play Magic as much or who aren't as knowledgeable about it. It's more text to read, more things to keep in mind and a larger barrier of entry. I'm actually a bit thorn between...
  5. Erik Twice

    General Modern Horizons

    But then we are all in agreement, aren't we? I do think you can make a "discard matters" archetype. But that archetype won't have any actual madness cards on it. It can be a bit like Modern Affinity, that has no Affinity cards but it's a misomer. I'm just saying that cards like Circular Logic...
  6. Erik Twice

    General Good cards you don't run because they are ugly

    I can't be the only one who doesn't like certain cards because they are ugly. For example, there are many reasons to run Chromatic Star over Chromatic Sphere. But I don't because the former is ugly: Chromatic Star Gurmag Angler would normally be a clear win for my cube. It ties in with...
  7. Erik Twice

    General Fight Club

    I don't know, I would rather have a longer if interesting game than a short game where someone drops an undercosted 4/4 Indestructible and wins the game. It's not like a full game of Magic is long. Are long games really a concern?
  8. Erik Twice

    General "Looking for a card"-Thread

    That's what I've put in for now! How do you guys like him?
  9. Erik Twice

    General The Draft Exchange

    Thanks a lot for the feedback! I really like the inclusion of Phyrexian Altar, it's very smart. I like that the deck seems interactive and will play differently in each game. There are indeed a couple cards that are narrow or unsuported. I've been changing things and those cards you mention...
  10. Erik Twice

    General "Looking for a card"-Thread

    Graveyard hate that can be maindecked or is generally useful. I would be fine with the card if it didn't flip or if it transformed.
  11. Erik Twice

    General "Looking for a card"-Thread

    I doubled it up and it comes up naturally on its own. I don't think you need a lot of artifact mana, either, the control is enough to make the card good, I think. I'm looking for a replacement for Nezumi Graverobber because I want to avoid the split cards, if possible: Nezumi Graverobber
  12. Erik Twice

    Erik's "The cool side of Magic" cube

    As I polish my cube I move beyond archetypes and single cards and more into the structure of the cube myself. One of the flaws I've seen is that my mana curves were too low and had too many 1-drops. There were also some overloads at certain converted mana costs in some colours, like 5 in red...
  13. Erik Twice

    General The Draft Exchange

    I drafted your cube but then crashed. I built a very nice UW control list with Tinker/Colossus and a nice stack of counterspells and so on. But what I've noticed is that you have quite a few artifact-based cards but few artifacts. You have to rely on thopter generators to get some of the cards...
  14. Erik Twice

    General Modern Horizons

    I think the main problem with aggro madness is not the aggro part, but the madness. There are an endless amount of enablers and tricks that synergize well with Madness, the issue is there are few cards with the mechanic of which only a handful are good. The removal of damage on the stack and...
  15. Erik Twice

    General Modern Horizons

    I once read a comment about Cosmic Encounter that stuck with me: The best designs do not feel designed, but discovered, as if they had always been there-
  16. Erik Twice

    General Modern Horizons

    If you find Mother of Runes a touch too good, I would replace her, otherwise keep her. I would not run both. The new land cycle is intersting. It really shows how Wizards is (mostly) trying to address some of the fundamental problems of the game. There's a lot more incidental card draw or...
  17. Erik Twice

    Erik's "The cool side of Magic" cube

    Stasis does need some minor support in order to, well, actually win. It fits into Turboland, but it's true it's an inconsistent lock piece in my card pool. I'm going to see if I can get it working with a Vigilance creature or something of the sort and, if not, I'll cut it.
  18. Erik Twice

    General The Draft Exchange

    Hey, thanks! It does look like a lot of fun to play, though I'm a big coward and would have added Chainer's Edict and other cheap interaction to smooth the curve, but chances are you can survive without it. Something I'm noticing and which I like a lot is that most decks from my cube are two...
  19. Erik Twice

    The Video Game Thread

    Thanks! So the idea is that people have certain goals and just drive picking up cargo and such? I haven't played any games like this since MTS so I don't know! haha
  20. Erik Twice

    General The Draft Exchange

    I saw Nexus of Fate P1P1 and thought I could force some kind of "take all the turns" deck. Which didn't work, of course haha
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