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  1. Erik Twice

    General Let's talk Storm (again?)

    I think the biggest problem with Dragonstorm is that you need a good bunch of Dragons to put into play with it. Storm is not great from a strict gameplay perspective. It has little board presence, it's hard to interact with and leads to racing. But what I find interesting about Magic is not the...
  2. Erik Twice

    General [WAR] War of the Spark

    I just look and Teferi and think "Does this make the game more fun?" And I can't help but think the answer is "No".
  3. Erik Twice

    Card/Deck Single Card Spotlight

    Charging Monstrosaur is great. He's simple, versatile, fits a wide range of strategies and is fun. Not much synergy or cool combinations going for him, but he doesn't need them!
  4. Erik Twice

    General Let's talk Storm (again?)

    Ah Storm. The posterchild of parasitic archetypes. The deck that makes your cube worse and that leads to silly, uninteractive games and awful draft experiences. But some of us love it. To me, it's the most fun, interesting of all combo archetypes. It's a complex, non-deterministic puzzle that...
  5. Erik Twice

    Erik's "The cool side of Magic" cube

    I did some more changes and now I'm very happy with the direction my cube is going. I would even say it's getting close to finished and I'm going to start proxying cards soon. Anyways, some interesting ideas and changes. NOTABLE REMOVED CARDS Tolarian AcademyGaea's CradleBazaar of...
  6. Erik Twice

    Card/Deck Single Card Spotlight

    Thanks for the suggestions. It's a bit surprising there isn't a "Exalted Angel withotu Morph" card around. I would run Dawnbringer, but having first strike makes her stupidly strong. I was mostly looking for a Lifelink flyer because I think BW control would benefit from it. It's an archetype I'm...
  7. Erik Twice

    Card/Deck Single Card Spotlight

    I want a replacement for Exalted Angel to avoid having Morph. - No First strike - Strenght 4 or lower - Simple design. I'm looking for something that comes across as being a bit classic.
  8. Erik Twice

    General Cards you regret adding to your cube

    Clocknapper looks amazing. It's a real shame to hear you have had problems with it because the moment I saw it I started thinking what kind of busted things you can do with it!
  9. Erik Twice

    Erik's "The cool side of Magic" cube

    I've been doing a very large amount of changes and the cube is in a very rough state right now. In many ways, it could be considered a step back but sometimes you have to go back in order to progress through a better path. First of all, I've added some fatties because there weren't any...
  10. Erik Twice

    General "Looking for a card"-Thread

    Nice! Looking at your list I can see you play more artifact creatures than usual (27). That's probably a good part of it, specially when several of these artifact creatures seems generally useful for all drafters. This is a great way to put it.
  11. Erik Twice

    General "Looking for a card"-Thread

    This is a bit like saying that we shouldn't "narrowly chase playing the right notes" when playing a song on the piano. EDH is a competitive game. If we aren't supposed to try and win or compete with other players, why is it a competitive game in the first place? The problem with EDH is that...
  12. Erik Twice

    General "Looking for a card"-Thread

    I don't think I've said "gaming isn't and shouldn't be a social interaction" anywhere in my post.What I've said is that balance is a design problem, not a social one. For the record, there's nothing "galaxy brain" about calling D&D a toy. It's a purely descriptive term no better or worse than...
  13. Erik Twice

    General "Looking for a card"-Thread

    Anyways: Arcbound Ravager. Can it work in a non-dedicated cube? Arcbound Ravager
  14. Erik Twice

    General "Looking for a card"-Thread

    I was going to say it's not a great example because D&D is better categorized as a toy and hence works very differenly from a game like Magic but, you know what? I actually think this is a similar to the Monte Cook design debate. For those not in the know, Monte Cook is a game designer mostly...
  15. Erik Twice

    General "Looking for a card"-Thread

    I don't think finding Commander to be a bad format is just a matter of taste. Magic is not well-suited to multiplayer and does not lend itself well to politics. Negotiation is one of my favourite game genres and I can't see a reason to play multiplayer Magic over Cosmic Encounter or Intrigue. In...
  16. Erik Twice

    General Cards you regret adding to your cube

    Not all cards we add to our cubes work as well as we think they will. Sometimes they are too powerful or too centralizing while others, they simply don't work in an actual deck. Which cards have you regretted adding to your cube than you thought would be great but simply weren't?
  17. Erik Twice

    General "Looking for a card"-Thread

    I'm looking for UW cards, specially those that are control oriented. I have Supreme Veridict, Sphinx's Revelation but I'm not sure about what more could be interesting. Deputy of Retention seems fun, but he also seems much weaker and he's far from a card that would push me into UW.
  18. Erik Twice

    Erik's "The cool side of Magic" cube

    BLACK: CARDS I LIKE, CARDS I DON'T LIKE. First, these are the cards that support the "Recurring Nightmare/Stronghold Assassin" deck: UnearthNekrataalShriekmawUnearthLiving DeathOversold CemeteryRecurring NightmareCarrion FeederGravecrawlerGutterbonesBlood ArtistBloodghastBone...
  19. Erik Twice

    Erik's "The cool side of Magic" cube

    So I'm, back! I've been too busy and too much into L5R to work on my cube. Still, I've drafted it on the simulator quite a bit and realized a few things. 1) I had some "cool cards" which simply didn't work well, like Aluren, Phyrexian Altar or Intruder Alarm. I removed or replaced some of...
  20. Erik Twice

    Erik's "The cool side of Magic" cube

    BACKGROUND I no longer play Magic. I used to, back when Extended existed as a format and Ravnica was just one block instead of three. I was attracted to the creativity of the game, the nifty interactions and the deckbuilding. I spent days building decks for formats I didn't even play and...
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