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  1. Velrun

    General Ixlan Spoiler

    You might be correct but I remember reading a study ten years ago where there were only 4 colors/races and it was a bit of trouble for the designer because too many people wanted the same colors of cards. He described the design of the game much like a 5/6 player draft. I guess I could test it...
  2. Velrun

    General Ixlan Spoiler

    Well I agree that it feels wrong to reduce the number of colors because Magic has always been 5 colors. But now Magic is 6 colors and some people only have 5 in their Cube. Just wanted to point that out even though I'm also NOT cutting white ;) It was just an idea I wanted to share with you...
  3. Velrun

    General CBS

    Funny. I experienced exactly the same a few months back. I came here to help you but I guess I was two days too slow and you recovered your cards before then :)
  4. Velrun

    General Ixlan Spoiler

    I have, for some years, been thinking about completely cutting white from my cube leaving it with 4 colors, 6 Guilds and 4 Shards. This would lead to people fighting over the same colors a little bit more and people playing mono colors more often. I am still in the process of writing that...
  5. Velrun

    General Ixlan Spoiler

    Go further back 2 years to the days of 'Comes into play' to really freak them/us out!
  6. Velrun

    General Commander 2017 Spoilers

    How has the cards performed for you?
  7. Velrun

    General Fight Club

    You know what, I should write an article about my cube :) Stay tuned. Am I allowed to make an entire new thread dedicated fully to my cube?
  8. Velrun

    General Fight Club

    There are hundreds of ways to reduce the amount of non-games. Choosing the right or wrong ones for your cube is also part of the fun we have when we create a cube. I do not believe basic land cycling is the only way to make sure there's much less non-games. So again: I guess it depends on...
  9. Velrun

    General Fight Club

    I do not agree. Even though it looks like many people do. Each color has its strengths and weaknesses. Wizards usually do not include color-fixing in non-green colors in sets unless: 1. It is a multicolor block. 2. It is on a rare cycle To me it feels wrong to have land fixing on non-green...
  10. Velrun

    General Fight Club

    Case and point ;)
  11. Velrun

    General Fight Club

    I am not sure how I like land-fixing in non-green colors. I guess it depends on your design philosophies.
  12. Velrun

    Sets Hour of Devastation Thread

    Salmo2 It seems to me that you and I share many of the same demands we have for custom made cards. If you make the home-made cards in a high enough quality, in a low enough quantity, as simple as possible and without pushing any power floor or ceiling... then people will sometimes question...
  13. Velrun

    Sets Hour of Devastation Thread

    I respect that decision and I respect you and Ahadabans. However it was part of a solution to his problems. Either custom or have patience. As I wrote several times, and as he agreed to in the end, there are many good reasons why Wizards rarely print ten new and rare dual lands in the same set...
  14. Velrun

    Sets Hour of Devastation Thread

    Onderzeeboot Is that your personal list based on power level?
  15. Velrun

    Sets Hour of Devastation Thread

    Missed a few points and I'm going to make up for it now. 1. I don't know this. I never said I knew. I said I believe. 2. I have played Magic regularly since Tempest from October 1997. So that's twenty years in a few months. However I started playing non-regularly when the game was...
  16. Velrun

    Sets Hour of Devastation Thread

    As I've said before, Ahadabans, your problem can be solved with custom cards. There's no need to make a big thing about it. Secondly I strongly believe it is better for the game (not our cubes but the game) to not have everything given to us right away. Amonkhet and Hour of Devastation had...
  17. Velrun

    Sets Hour of Devastation Thread

    1. Ravnica: City of Guilds is 12 years ago. That was before they changed the design strategy and before they changed the design strategy again. They did it with the Fetch lands. Between Onslaught (2002) and Zendikar (2009) there were 7 years with only five allied Fetch lands. Now they...
  18. Velrun

    Sets Hour of Devastation Thread

    1. Usually we don't get the complete cycle until a few blocks has past. Learning from our history tells us it is more likely Wizards will finish the Battle for Zendikar duals before the Amonkhet cycles. 2. I do not feel this set is bad for cube. It might still be the worst since Nyx though...
  19. Velrun

    Sets Hour of Devastation Thread

    I'll just wait for Riptidelab to catch up. I know the tension must kill you all ;)
  20. Velrun

    Sets Hour of Devastation Thread

    These are the cards I'll be testing the next six months: White Angel of Condemnation Angel of Condemnation Blue Nimble Obstructionist, Supreme Will Nimble Obstructionist Supreme Will Black Bontu's Last Reckoning Bontu's Last Reckoning Red Hour of Devastation, Abrade, Neheb, the Eternal Hour...
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