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  1. Karshtakavaar

    Card/Deck Single Card Spotlight

    I have a lot of nostalgia for Magus of the Tabernacle, but I wouldn't cube it - and I run a lot of cards for nostalgia value. Humility is cool but most of the time I'd rather have a Wrath or a Moat - if there's some cool shenanigan you want to get up to that requires it maybe? I just don't know...
  2. Karshtakavaar

    General Fight Club

    Not sure if this is the place for this, but it's the closest to being the right thread. Would it be nuts for me to make the following swaps in a low-power cube - specifically the Ana grid list linked in my sig? Dimir Charm -> Phenax, God of Deception Shambling Shell -> Pharika, God of...
  3. Karshtakavaar

    General [Design Contest] New Lessons to Learn

    Instead of getting sleep before work, I have instead continued to think about this contest - admittedly mostly from a flavor perspective rather than anything else. To try to get it out of my system, have a second submission:
  4. Karshtakavaar

    General CBS

    I tried this when it was first printed, and I run a -lot- of high CMC stuff. I was hoping it'd be the second coming of Firestorm, but it just isn't. From personal experience, Metalwork Colossus and Ancient Stone Idol give you that feeling while also being very castable without devoting...
  5. Karshtakavaar

    General [Design Contest] New Lessons to Learn

    I like that we both want more Frantic Searches.
  6. Karshtakavaar

    General [Design Contest] New Lessons to Learn

    I'm super interested in Lessons and Learn being more supported, and there's a wealth of MTG lore for future Masters sets to revisit with the mechanic. I don't think they fit the powerlevel proposed at all, but hey I wanted to make cards I would like to cube. Edit: Fixed hybrid mana symbols...
  7. Karshtakavaar

    Ana Grid

    Cube Update! So we're now back from that holiday mentioned in the previous post, and we did indeed get a lot of reps in with the list. I was tempted to include a full write-up of all the decks drafted and how they performed, maybe some tournament report style recounting of specific fun matches...
  8. Karshtakavaar

    General Fight Club

    Clever Impersonator VS Hulking Metamorph VS Mythos of Illuna
  9. Karshtakavaar

    General Fight Club

    While I agree with Zoss's sentiments, for me it's Magpie and Wonder, and I'd be giving Magpie the side-eye. That said, Magpie and Inga are closer in power level - I just like Wonder for it's ability to end a game. Have you looked at some of the Morningtide evoke creatures like Nevermaker...
  10. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    That's exactly why I prefer it TBH :P
  11. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    I actually kinda prefer this: Sword of Vengeance precisely due to it avoiding that feast or famine thing Warhammer has. The defensive keyword being Vigilance over Lifelink is the big difference in my experience, since that (Plus the first strike) really encourages attacking with whatever you've...
  12. Karshtakavaar

    General Macroarchetype Cube or: Who's the Beatdown Cube

    As much as I'm loving spectating this, I feel like I'd take it in a very different direction to achieve the stated goal - the presence of archetypes (Aristocrats, Humans, Reanimator, whatever) seems pretty linked to the mechanics and complexity/word count of the cards in the cube, while theaters...
  13. Karshtakavaar

    General New Deckbuilding Mechanic (Hearthstone Death Knight)

    I used something like this for an early draft version of a MTG RPG that used a 20 card deck. While it was in a totally different context (Decks had no lands, those were part of the "battlemap" for combat, it was a cooperative game, there were other reasons to commit to one colour or split your...
  14. Karshtakavaar

    Card/Deck Single Card Spotlight

    Kinda underwhelming tbh? At least in my experience in limited. He's way harder to cheat out than say, a Myr Battlesphere, and way easier to answer. He's not as immediately crippling as a Sundering Titan and I don't think anyone plays that anymore (Even though its way better with all the Triomes...
  15. Karshtakavaar

    General (BRO) The Brother's War Spoilers

    Oh my Edric, what big claws you have. Not only does Hurkyl seem sweet (Cast spells -> draw cards is pretty much always strong), its Hurkyl! Just need a Drafna and my wishlist is complete! Edit: NVM, thought she drew any noncreature, not one that shared a type. Still seems decent but not as...
  16. Karshtakavaar

    General (BRO) The Brother's War Spoilers

    I am so incredibly pumped about having Ashnod and another Tawnos. Flavour-wise, love them both, feel very appropriate. Love that Ashnod works with her Transmogrant and Altar, and while I'm less of a fan of Tawnos's interaction with his artifacts we already have Izzet Tawnos for that, so w/e...
  17. Karshtakavaar

    General CBS

    Both Doms and Zee's suggestions sound like they'd be way less of a hassle to play with than the actual Day/Night mechanic if you only have one or two Daybound cards in your cube, so I'd be all for them. It helps that I haven't played a lot of MID so I have no attachment to or rules-inertia about...
  18. Karshtakavaar

    Card/Deck Single Card Spotlight

    Now you've got me thinking about it... Are a bunch of cycling creatures enough to justify its inclusion, or does it need more enablers?
  19. Karshtakavaar

    General Fight Club

    I greatly prefer the Renegade. Better with flicker, two bodies at once with no additional mana commitment, 3-power 2 drop with a fetchland, better with Unearth-style effects that sometimes make their way into aristocrats.
  20. Karshtakavaar

    Card/Deck Single Card Spotlight

    I don't know how it will play at higher power levels, but the lil' lad and his flying older brother both put in good work in my list, and the nastiest thing they can do there is get back a Noxious or Cataclysmic Gearhulk. Definitely feel like they'd still perform well with better targets and...
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