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  1. Karshtakavaar

    General CBS

    There has been, in my experience, a massive massive nosedive in the quality and diversity of Limited and Constructed formats since 2016. Apart from a very brief window (DOM, GRN, RNA), my draft experience with every set has felt very on-rails, with pick to pick, pack to pack decision making...
  2. Karshtakavaar

    Card/Deck Single Card Spotlight

    The big thing that makes me shy away from JTMS is just how miserable you feel when your opponent +2's and leaves the card there. Its like "Well, I'm not getting out from under this next turn either..." - but they're not rapidly advancing to a win themselves because his ult's so far away, and...
  3. Karshtakavaar

    Card/Deck [MCD] Let's talk about tricks, baby!

    Harm's Way is the kind of design I love in Magic. I opened it in my m10 prerelease pool and was like "Okay, seems decent enough, I guess I'll run it as a bit of filler" and then I got to play it. Wow. It keeps surprising you with just how many ways you can use it to eke out a bit of advantage...
  4. Karshtakavaar

    General Fight Club

    I actually hard agree with everything you've said here, and this is the exact reasoning for why I'd run the 2/1 in my list but not the regrowth. I think, in the end, the disagreement had nothing to do with our respective evaluations of the cards in questions, but our personal definition/usage of...
  5. Karshtakavaar

    General Custom Cards: The Lab

    Apologies all for setting this off - still new and unaware of the personalities around here. Did not anticipate this kind of escalation from a custom concept in the wrong thread. Hoping we can get back to comfy asap. Happy to receive any input on my conduct via PM as well, would rather not...
  6. Karshtakavaar

    General Fight Club

    Thank-you for a really well put together response, genuinely appreciate it a great deal. Also very happy to discover we don't disagree as much as we might have :) I don't think the 'infinite' regrowth is a problem card, just that it has a significantly higher ceiling than the 2/1 with retrace...
  7. Karshtakavaar

    General Custom Cards: The Lab

    Let me make my opinion very clear. I would play this card in my cube - its why I threw it out there as the first idea that came to mind when Mown pointed out that Retrace could go on permanents. I do not have a very powerful cube. It would be a slight upgrade to Gravecrawler in that specific...
  8. Karshtakavaar

    General Fight Club

    Maybe we're too used to different environments, but so many of my cube games do have a resource war element to them - not necessarily attrition, but knowing that you have to play around your or your opponent's outs. Like mono red holding onto Magmatic Sinkhole to get that Exalted Angel, keeping...
  9. Karshtakavaar

    General Custom Cards: The Lab

    My bad, I worded that very poorly. Its more the play pattern when it comes to the werewolf mechanic/Daybound. Like, imagine the following: Loamy Mound Tribal Land - Plains Mountain Giant Daybound // Loamdragger Giant Land Creature - Plains Mountain Giant Nightbound Trample 7/6 Works just fine...
  10. Karshtakavaar

    General Fight Club

    Aww see now you broke Reaper King :P
  11. Karshtakavaar

    General Custom Cards: The Lab

    Something I've been puzzling over for a few days. How would you template a DFC that starts as a land and flips to a creature using a Day/Night mechanic (Doesn't have to be daybound/nightbound, but something similar) The idea is that it would be the "cheatyface" archetype instead of...
  12. Karshtakavaar

    General CBS

    I think it's another tuning mechanism - Outside of thematic differences, Surveil is undeniably stronger than scry and has many more synergies so if they want to nudge the power or complexity of a set up it will feature Surveil (Probably along other graveyard mechanics like in its introduction...
  13. Karshtakavaar

    General Fight Club

    Honestly, the {2}{G} Regrowth+Retrace is way more powerful than the Gravecreeper idea. Sure, the lil lad is gross with Skullclamp and Blood Artists etc, but so is every recursive 1-drop ever.
  14. Karshtakavaar

    General [SCD] Imotekh the Stormlord

    While I totally agree with you on almost every point (No one can convince me Sheoldred 2.0 is satisfying :P), the Universes Beyond thing is a massive, massive turn-off. Absolutely a cool design. Not willing to reward Wizards for a limited print run no-guarantee-for-reprints FOMO fest by helping...
  15. Karshtakavaar

    General Fight Club

    Maybe a W&6 Enchantress walker would be cool too Calix the Unrelenting 1GW +1: Untap each enchantment and enchanted permanent you control. -1: Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard...
  16. Karshtakavaar

    General Fight Club

    Gravecreeper {B/G} Creature - Plant Zombie Gravecreeper enters the battlefield tapped Retrace 2/1 I mean, I'd play that.
  17. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    It has been a feature of many a kitchen table deck in my original playgroup. If it had been a 2/2 it would be a pretty sweet hit off Cascade, and have some cool things to do with Riftbolt/Snap. Sadly, too small to do much of anything even it the jankiest of casual games.
  18. Karshtakavaar

    Card/Deck Low Power Card Spotlight

    Storm Entity I think naming yourself for a futuresight uncommon 9 years after it was released isn't particularly coincidental tbh :P Were you thinking of Stormwing Entity?
  19. Karshtakavaar

    General Fight Club

    How much mana would you pay for any of those effects though? I was thinking about Regrowth with Retrace while writing the post and going "At what cost is this okay?" 2 is way too cheap, Regrowth as is is a very strong card. 3 seems to low to me, as recursive Midrange decks would jam it in and...
  20. Karshtakavaar

    General Fight Club

    I mean, with Menace and Flying Spybug is basically unblockable already, and it carries equipment real well. The issue I have is even with the extra surveil cards, I don't know if there are enough to grow it to a relevant size - And we don't have printings of the new ones with the Surveil text...
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