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  1. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Well, since I'm looking for repeatable removal, like Karn is, how about one of these options? When Demolition Golem dies, if it was dealt combat damage this turn, return it to the battlefield. (When a card switches zones it forgets its history right, so you couldn't loop with a sac engine)...
  2. Onderzeeboot

    General Making Aggro more inclusive

    Hahaha, strictly Esper :)
  3. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    What if it enters the battlefield with a charge counter? Or, you know, just use a clean template?
  4. Onderzeeboot

    General Battle Box

    Is Glowrider any good? In my opinion anything that can permanently shut down a land in any way should be cut, as should any card that adds mana to your mana pool, because the whole game revolves around managing your 10 lands. In your list that's: Jeweled spirit Aftershock Thresher Beast...
  5. Onderzeeboot

    General Battle Box

    I included a lot of low-drops that can still be relevant in the late game. My curve suggests it shouldn't be too slow, but since my last update (the 'gold' update) I haven't got a game in, so I don't really know what the effect of all these changes is.
  6. Onderzeeboot

    General Battle Box

    Wow. I amped up the multicolor section to the max and run only two colorless cards to take full advantage of the unique mana system and diversify the format from my cube. I see you have a pretty even spread across colors. I also purposefully put two a lot of one-drops and color-intensive early...
  7. Onderzeeboot

    General Battle Box

    Feel free to comment on my list or ask for feedback on yours. I'm also interested in hearing about your experiences, since they differ from the main sources on this format.
  8. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    Hahaha, I never really considered that card. Is it any good? Looks way too slow to me. Edit: What if we up the cost to 7 and the activation cost to "{T}, remove a charge counter from ~"?
  9. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    I'm looking for a replacement for Karn. More speficially: I'm looking for an expensive colorless card that can deal with any permanent, is playable (unlike Spine of Ish Sah), but not as oppressive as Karn in a lower powered cube.
  10. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    I like the +1/+0 Skullclamp, the Scrollkeeper and the Haunt.
  11. Onderzeeboot

    Card/Deck Single Card Spotlight

    Because Tanglewire is WYSIWYG, but Parallax Wave's Disenchant trick will be missed by a lot of less experienced players. Even though both cards are traditionally underestimated by those players, they won't feel as bad when Tanglewire happens to them because they at least "get it". In still other...
  12. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    I like the Warding Spellbomb.
  13. Onderzeeboot

    General Beginner Mistakes

    I think you're taking away the wrong point from this article. It's not that they can't balance a format around high-powered removal cards like Swords to Plowshares and Thoughtseize, it's that the power level and type of creatures (and other removal cards) needed to balance the format around that...
  14. Onderzeeboot

    General Beginner Mistakes

    - too many planeswalkers
  15. Onderzeeboot

    General Beginner Mistakes

    There. Fixed! ;) Though Sol Ring should be included in any power max cube I guess...
  16. Onderzeeboot

    General Print this Wizards! (So I can put it in my cube)

    I was looking to include The Abyss, but that card is way too expensive for me. It's also a hard to deal with enchantment, which bothers me a bit, because the effect is so strong. Other Abyss-like effects don't really cut it for me. Magus of the Abyss has to destroy itself, Anowon, the Ruin Sage...
  17. Onderzeeboot

    General Beginner Mistakes

    Not entirely true, but thinking out of the power max box is not the strong point of their most vocal members. MTGS is a pretty good resource for baseline data like power rankings though, and the SCD's and MCD's contain interesting food for thought.
  18. Onderzeeboot

    General Making Aggro more inclusive

    If I were to put Tinker back in, Myr Battlesphere is definitely going out. When I replaced Tinker with Ensoul Artifact in a recent update I got to add Myr Battlesphere back in. Playing with the Battlesphere felt really good this weekend, and a lot more honest than playing Karn Liberated.
  19. Onderzeeboot

    General Beginner Mistakes

    I think this recent article on the mothership contains a lot of useful information, to wit: - Extremely powerful removal (StP etc.) makes for an evironment where the only really good creatures to run are those with innate protection from said removal or those with very strong enters the...
  20. Onderzeeboot

    Sets [KTK] Khans of Tarkir Spoilers

    All of the good fixing is in the cube, but I do run Temples and some lesser fixing options in my utility land draft.
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