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  1. Onderzeeboot

    General Otherworldly Magic Effects

    I think you need to allocate existing core concepts (like mana acceleration, discard, draw, enchantment removal, direct damage, etc) in a new way, with maybe some overarching concepts to frame those mechanics. Mechanics (like radness) are a way to shape those core concepts into fresh cards, but...
  2. Onderzeeboot

    General Removing Green From Cube

    Yeah, you might be right. Cutting cards with 5 colors is already hard enough, add in a sixth and suddenly you have to cut another 8 cards from each color in a 360 cube.
  3. Onderzeeboot

    General Removing Green From Cube

    Yes, but what mechanical identity would you give purple as a color? :) I would like it to be a proactive control color with access to ramp and enchantment (but not artifact) removal with a creative solution for creature removal.
  4. Onderzeeboot

    General Removing Green From Cube

    Personally I love green, and it certainly has its own identity. Removing it is still an interesting thought experiment, and you can actually "house" most of its effects elsewhere. Ramp > mana rocks Mana elves > moxen Trample > red has that as well Lifegain > white and black Midrangy decks >...
  5. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Hybrid kicker on playable mono-colored cards could be interesting. I was thinking along the lines of... Vigilant Seeker {1}{W} Creature - Human Scout Kicker {1}{G/U} Vigilance If Vigilant Seeker was kicked, it enters the battlefield with a +1/+1 counter on it and it has "{T}: Untap another...
  6. Onderzeeboot

    General Fun/Good/Interesting cards with flashback

    I think good dredge, retrace and madness cards can also play the same role as flashback cards in discard enabled decks.
  7. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Dude, everyone just put a 3-mana monocolored card that can hit only one artifact or enchantment in their cube. A 1/1 flash that destroys an artifact and/or an enchantment is not okay at two mana. Either way, not everything has to be a creature, and I don't mind a very good sideboard card. I...
  8. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Yeah, it should be obvious from the names alone that I had the filter lands in mind ;) It's an old adage that you can put a mana fixing land ability on a {2}-cost mana rock, though upon further inspection they only did that five times so far (see below, sometimes the other way around). I...
  9. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Any excuse to put in hybrid cards is a good excuse! Hybrid rocks! Hmm... Hybrid rocks? ... ... Mystic Rock {2} Artifact {W/U}, {T}: Add {W}{W}, {W}{U}, or {W}{U} to your mana pool. And just because I like the name of it, even though these colors don't need the effect... Rugged Rock...
  10. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Thanks for the review GenericZero, that's some decent input! Cantripping is fine in white, and mana taxing is in flavor as well (though usually affecting permanents). I think this card is sweet obviously :) Alright, how about this? Alter Memory {U/B}{U/B} Sorcery Look at target player's...
  11. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    I don't know about landstorm guys, I think the counterspell example isn't even a card I would want in my cube. I mean, I guess I'll use my non-landstorm instant first? Since mana burn isn't a thing anymore, you have to be really careful with the bonus as well, since really, is tapping out that...
  12. Onderzeeboot

    Card/Deck Single Card Spotlight

    Sundering Growth and Frenzied Goblin are in my cube. They're not flashy, but a flexible Disenchant with upside and a 1-drop that can push through damage are both valuable. I should probably play Genju of the Cedars, since I run an enchantment theme in BGW. Foundry Street Denizen isn't nearly...
  13. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    Spell Tax {W/U}{W/U} Instant Counter target spell unless its controller pays 2. If he or she does, draw a card. Mindreave {3}{U/B}{U/B} Instant Target player puts the top 3 cards of his or her library into his or her graveyard. Then you may cast an instant or sorcery spell from that graveyard...
  14. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    With six people it gets better yes.
  15. Onderzeeboot

    Card/Deck Single Card Spotlight

    Yes, but this time you're not paying 6 life, and the card is a lot harder to remove. You could also, conceivably, use Hecatomb as a 6-mana Arc Lightning. Eh, four creature is a lot lot lot though.
  16. Onderzeeboot

    General stock cube biases

    I like to think participating in this forum helps, let's check! not breaking singleton: cured not enough fixing / control-oriented fixing: cured, mostly (in part because of the utility land draft) failure to proxy: cured poison principle: cured, mostly (artifacts are still a somewhat poisony...
  17. Onderzeeboot

    Card/Deck Single Card Spotlight

    Hecatomb Is this at all feasible? The effect is stellar, but the cost, mama mia!
  18. Onderzeeboot

    General Riptidelab mostly-custom cube attempt #1

    The downside of this is that you don't (hardly) wheel any good or playable cards, so the real card pool is much smaller than 44 cards. Guesstimating that getting a playable card out of the last four cards in a booster pack is lucky, you'll get 3*((3*2)+(5*1)) = 33 playables out of a normal 3*15...
  19. Onderzeeboot

    Sets [C14] Commander 2014 Spoilers

    Karador doesn't come together often, but when it does... Looping Shriekmaw, Blade Splicer (of which I play two), Acidic Slime, and others is just so brutal!
  20. Onderzeeboot

    Sets [C14] Commander 2014 Spoilers

    As long as it's not as stupidly obnoxious as True-Name Nemesis, I hope so too. I got several cards in my cube that were originally printed in a Commander precon, and they're all fun to play (though not necessarily fun to play against :)). unexpectedly absent Ophiomancer Toxic Deluge Curse of...
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