Yeah, definitely. How to properly implement them is certainly an issue. I wonder. The design I put into, say, the sacrifice the package, could pretty seamlessly be turned into a "package" column, even if it were ~100 cards or so.
I no longer run a "360 card" cube. Instead I run a 360 slot cube. I'll elaborate in an upcoming article, but basically my cube is now a spreadsheet that looks like this:
Before each draft I randomly sample one card from each row. Those 360 become the cube for that draft. It's never the...
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Draft and Play
1) Jason Waddell
2) GenericZero
3) James Stevenson
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Draft Only
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Last time we had several people who jumped into our draft but didn't have time to play the games. This is perfectly fine, it's far more useful to draft with...
Do you have to keep people guessing as to which one you have? Like the minimum deck size one doesn't affect play, and the others have hidden (written) information anyways, so I don't know if it needs the same level of "guessing game" dynamics as Morph.
Hi Martijn! That's, uh, submarine in Dutch?
I'm not really sure how these cards work. Is there an explanation somewhere? I guess you just get them without drawing them? They cost draft space but not deck space? Sounds like Utility Land Draft fodder to me. :) People?
Tinder Wall is pretty legit, and is fun to play with. I like accelerating things out early, but not all forms of acceleration have the same cool "feel" to them. This is a card that should probably be in more cubes.