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  1. Zoss

    General Defining & Optimizing Complexity

    Infinitokens are great, big ups to them. They solved every single problem I had with tokens and then some, while remaining perfectly futureproofed. https://www.infinitokens.com/
  2. Zoss

    General Fight Club

    Obligatory pedantic note that cloning Esika's Chariot is less good than you think it is because it's legendary. The combo still works, just not as well as one might hope. Edit: i dont majick good I still prefer either Mythos or Glasspool Mimic and am on the latter. 3 is a lot less than 4...
  3. Zoss

    Who's the Beatdown? A Macroarchetype Cube

    More than anything else, I think the natural tendency of wrath-friendly effects towards aggro/midrange is going to be the biggest hurdle. I can see a deck going Young Wolf, Strangleroot Geist, Dreamstealer Vengevine, Damnation + Blood soaked Champion or Deathbonnet Sprout working just fine, but...
  4. Zoss

    General CBS

    It's a known issue, unfortunately.
  5. Zoss

    General Fight Club

    Magpie and Inga are my top two. Wonder is either really good or really mediocre--if you wouldn't play Levitation because you think it has poor play patterns, don't play Wonder. Because it's a free Levitation. Notably I don't know if I'm in love with Inga. That's a tough death trigger to set up...
  6. Zoss

    General Low Power Planeswalkers

    That's a galaxy brain take, and it's probably why I've actually always felt that Wrath and Damnation are brutal. But maybe that's just me being a filthy aggro player!
  7. Zoss

    General Low Power Planeswalkers

    Dakkon, Shadow Slayer is pretty brutal in the late game IMHO. Exile makes it a lot better than just double murder. That said, it's a fine payoff for your control decks surviving and it's a card I'm happy to have as a p1p1.
  8. Zoss

    General Low Power Planeswalkers

    Vraska is pretty powerful, IIRC. Maybe more powerful than Tamiyo? I haven't played with Tamiyo, though, so I can't say for sure. I also think that you're missing out by not including Chandra, Acolyte of Flame because her tokens don't stick around, similar to Chandra, Flamecaller, which you do...
  9. Zoss

    General (BRO) The Brother's War Testing/Includes Thread

    Definite tests/includes, more or less in order from most excited to least excited: BUSHWHACK Recommission Third Path Iconoclast Yotian Dissident Recruitment officer Goblin Blast-Runner Combat Thresher No One Left Behind Blanchwood Prowler Zephyr Sentinel Haywire Mite Evangel of Synthesis...
  10. Zoss

    General Fight Club

    For sure, I already have the tower in the list. Sounds like I should look to Riptide favorite Spawning Pit or something similar for a colorless sac outlet. And thanks for the reminder on the priest! It's a solid card.
  11. Zoss

    General Fight Club

    Ok, thanks! That's helpful feedback.
  12. Zoss

    General Fight Club

    Double Feature (better than the WotC one!) Ashnod's Altar Phyrexian Altar I feel like Ashnod's is the best way to make a combo happen in a relatively combo-light list. Do either of these work if you're not using them to finish a game? Fires of Invention Experimental Frenzy Similarly, I know...
  13. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Honestly MPCFill makes it really, really easy. It's a little expensive (no less than 30 cents a card or so at the most efficient rate) but they look gorgeous. The texture is indeed offputting, as many people have noticed, and the smell isn't quite as pleasant as that of genuine cards, but once...
  14. Zoss

    General (BRO) The Brother's War Spoilers

    A bear with menace that either draws removal or puts you up half a land is pretty good. It's definitely better/stronger/more consistent than something like Electrostatic Infantry, for example.
  15. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Would you be interested in a finished cycle of horizons? I just got them in from the printer last week and they look pretty dang good if I do say so myself. Of course, you might not want proxies, but if you do . . .
  16. Zoss

    General Macroarchetype Cube or: Who's the Beatdown Cube

    Jace, Mirror Mage Liliana, Death's Majesty Zariel, Archduke of Avernus Teferi, Who Slows the Sunset Kaya, Ghost Assasin Sorin, Solemn visitor Nissa of shadowed boughs Nissa, Steward of elements Kiora, Behemoth Beckoner I run these out of those not mentioned and have found them to play in a...
  17. Zoss

    General (BRO) The Brother's War Spoilers

    Bushwhack is the first fight spell I've liked since Mage Duel in that it's fair for both players (Primal Might can fuck right off, it's way too close to unconditional removal for Green). I also adore the pun and would likely play it for how well it works on that level alone.
  18. Zoss

    General (BRO) The Brother's War Spoilers

    Okay, fine, maybe soldier tribal can be a thing. This seems okay as a Siege-Gang Commander/ Sling-Gang Lieutenant-style gateway tribal card, and can maybe break open board stalls late game by dropping this, drawing two cards immediately, and being able to break parity (if you design your cube to...
  19. Zoss

    General (BRO) The Brother's War Spoilers

    This seems absurd if you have any sort of sacrificing theme. Frankly, if it connects once in its buffed form I feel it's put in enough work for a one-drop. Unlike Monastery Swiftspear, you can't stack the buff, so it'll never combo kill, but it's a neat card regardless.
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