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  1. Mown

    General [Custom Card Contest] A history worth repeating (ends June 21)

    Artifacts are commonly considered excellent glue for cube designers, having a lot of play space in both lower-end and higher-powered cubes, with their colorless nature and swath of random utility effects making them easy role-players to slot in. Enchantments on the other hand, even losing out to...
  2. Mown

    The Greater Aurora

    So for a while now I've been thinking about making a cube entirely out of custom cards. YmtC is a hobby that has occupied my life for 14 years now, and I'd like to translate it into something tangible. Very recently I got the idea, somewhat inspired by a post I saw, to make a cube using the...
  3. Mown

    Your "Never Ever" Archetypes

    Just a general question; what are some archetypes or gameplay pillars you would like to see in a cube environment, that there currently doesn't exist support for, whether that is because of power-level reasons, color diversity, card density, or just because it outright doesn't exist? I'm looking...
  4. Mown

    Sequence Cube

    The Sequence Cube (woo!) name and content pending Draft philosophy My goal for the draft is to produce an environment that encourages exploration and creativity, with a significant barrier to entry as a tradeoff. It approaches cube design with a focus more towards cards than decks, by providing...
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