Search results

  1. Watermelon

    Retail Horizons- tight gameplay with retail limited level cards

    After some testing, I realized I've put tools to go wide without providing enough payoff I added a second copy of canyon jerboa alongside honored crop captain and Fallaji vanguard Swaped the woodland changelings into guardian gladewalkers got mistwalkers out of blue, and with it the pirate...
  2. Watermelon

    Retail Horizons- tight gameplay with retail limited level cards

    Made some changes after some drafting to increase redundancy. As always I'm trying to fit too many things in a single environment which doesnt let synergies come up often enough Added some second copies and removed some cards that seemed too niche Out Gallantry Zhalfirin Shapecraft Surge of...
  3. Watermelon

    Retail Horizons- tight gameplay with retail limited level cards

    Now for the actual cube list This cube takes massive inspiration from 3 successful draft environments: 1. Modern horizons 1 2. Kamigawa, Neon dynasty 3. Modern horizons 2 So a lot of themes are taken from these sets and tried to be glued to gether to hopefully get a tangled web of overlapping...
  4. Watermelon

    Retail Horizons- tight gameplay with retail limited level cards

    link to the list: https://cubecobra.com/cube/list/701c65f1-827c-48b0-978a-8b7b8a7af1ad "if we made a common card with a mechanic, for example, it had to feel like a common card in a set that had that mechanic. The one difference with this set, though, was we weren't limiting ourselves to a...
  5. Watermelon

    Card/Deck Single Card Spotlight

    bad removal+having an artifact on the board for improvise/all that glitters/any artifact synergy. Good in low power environment that supports both sac and artifact matters
  6. Watermelon

    General Incidental Tribal/Theme Support Cards

    By theme I mean some specific condition to meet (usually a guild mechanic in a set) such as (in an environment where Banish into fable is good with one trigger and the other two are playable [although not among the best] without the conditional) In short, anything that makes players value...
  7. Watermelon

    General Incidental Tribal/Theme Support Cards

    Hello there. I don't know if this thread is already somewhere. This is aimed to be filled with incidental support cards that are playable on their own but can make players value future cards slightly differently. For example these are some Incidental Faerie Tribal cards And this is the opposite...
  8. Watermelon

    General Custom Cards: The Lab

    Encapsulate: A mishmash of Adventure and Channel It's basically channel, but: 1.Counts as casting a spell for prowess purposes, letting you solve the age old problem of drawing a disproportionate number of As or Bs in a A+B synergy deck 2.Can be counterspelled
  9. Watermelon

    General Custom Cards: The Lab

    Some more cards From left to right: 1. Weird hand disruption for disruptive aggro 2 and 3. more Weenie and Taxes cards 4 and 5. Draft-friendly magecraft keyword for aggro spells deck 6. Versatile beefy dude to save against aggro, then start smashing. Mono color support 7. GY disruption+Delirium...
  10. Watermelon

    General Custom Cards: The Lab

    I think it wouldn't count itself. I just wanted to card to be 1 damage with an empty graveyard (without making the card ugly like artillery blast). What I love about kitchen table is not worrying about rules and making cards as elegant as possible.
  11. Watermelon

    General Custom Cards: The Lab

    Some more cards Again, from left to right: 1: Red dark confidant 2: I love tempo secret mage in hearthstone 3: Playable Hidetsugu's Second Rite, supported by thermo-alchemist, gutshot and needle drop 4: Cube-friendly flameblade adept design, mixed with goblin blast runner 5: Ojer Axonil, but...
  12. Watermelon

    General Custom Cards: The Lab

    Some cards I made Note that these are designed for the 4-land-max cube where cards cost 3 or less. Also the colorless mana symbol actually stands for 1 mana of any color. From left to right: 1 & 2: Hatebears for W death & taxes 3: Luminarch aspirant, but you can't sit back and accumulate...
  13. Watermelon

    General Custom Cards: The Lab

    I found a fucked up way to help delirium and I want to share it with you guys I'm trying to keep them somewhat flavorful to make sense
  14. Watermelon

    General Custom Cards: The Lab

    Excuse the weird wording and mana costs. The framing is for my twist on the game. I specially like this version of lantern bearer to enable ninjutsu then give flying to the ninja
  15. Watermelon

    General Custom Cards: The Lab

    Bestow and Backup have a child, then the child has a child with Eternal TCG's Versatile mechanic
  16. Watermelon

    The 4 Land Max cube

    Update I added a bunch of utility lands (most of them creating colorless only) to keep wasteland viable and give players reasons not to run 4/5 colors all the time. I'm keeping the green duals for now The utility land package has many tools for infect, letting me cut some two-ofs from the list...
  17. Watermelon

    The 4 Land Max cube

    Hi there, I've noticed the color problem as well For now, I'm moving towards accepting green as a secondary color. I've removed all but the green dual lands so Getting into green is effectively free. I've also added some good green gold cards, usually ones that disrupt the usual plays of this...
  18. Watermelon

    Sets (PIP) Fallout Commander Previews

    Imagine trying to actually play this on paper with something like 4 targets. Neat idea but seems like doing howework in action
  19. Watermelon

    The 4 Land Max cube

    Link to the list: https://cubecobra.com/cube/list/d14aa119-4011-406d-a045-bc043401582c cube ID in Cube Cobra: d14aa119-4011-406d-a045-bc043401582c The design goal of this cube is to make a very fast, highly interactive and diruptive environemt, in which • the strategies I find very fun to...
Top