I was thinking last night about the decision to use 15 card packs and how arbitrary that is. Indeed, when you take into account that even retail limited only really uses 14-card packs, it makes even less sense. I'm going to pull a number out of my ass and say that on average the last 2 cards in a retail pack are unplayable garbage, thereby effectively reducing the pack to 12 reasonable picks.
I think one could argue that it's even more useful in cube to have smaller packs. Think about it: by the time you're done drafting, you'll likely use ~23 of your 45 picks. That's HALF of the cards you drafted that you aren't using. Also, since so many cube cards are strong, deckbuilding can take a lot longer than it would in retail. 12-card packs would mean faster drafts and faster deckbuilding. Fewer picks also means the decisions you make have greater consequences.
I'm sure there are some downsides I'm ignoring (for example, shipping fewer cards to yourself). I'd like to hear some feedback on this before I suggest it to my playgroup this week.
I think one could argue that it's even more useful in cube to have smaller packs. Think about it: by the time you're done drafting, you'll likely use ~23 of your 45 picks. That's HALF of the cards you drafted that you aren't using. Also, since so many cube cards are strong, deckbuilding can take a lot longer than it would in retail. 12-card packs would mean faster drafts and faster deckbuilding. Fewer picks also means the decisions you make have greater consequences.
I'm sure there are some downsides I'm ignoring (for example, shipping fewer cards to yourself). I'd like to hear some feedback on this before I suggest it to my playgroup this week.