Dom Harvey
Contributor
This Warhammer spoiler season is such an unexpected blessing. I like how I wrote off the Necron deck as a dud earlier today and now it has its own batch of cards I love that would rival a normal full set by itself
It's wild, I was so disappointed by the first dozen spoils thinking we wouldn't get the sweet black artifact support I had imagined in my head, and now, yeah -- if spoilers ended here, I'd be plenty satisfied.This Warhammer spoiler season is such an unexpected blessing. I like how I wrote off the Necron deck as a dud earlier today and now it has its own batch of cards I love that would rival a normal full set by itself
It's wild, I was so disappointed by the first dozen spoils thinking we wouldn't get the sweet black artifact support I had imagined in my head, and now, yeah -- if spoilers ended here, I'd be plenty satisfied.
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This is everything, absolutely everything, I want in a Magic card.
1. A flying 2-powered dude for 2 that can block.
2. A reverse Mulldrifter (!) in the graveyard.
3. Randomly (but appropriately) an artifact creature??
I can't wait to Faithless Looting this away turn one and then immediately Unearth it turn two and draw two cards, swing in for 4-6 flying damage and then sac it to Goblin Bombardment or trade it off in combat, then unearth it using the keyword this time to hit my opponent for two and draw another two cards, one of which is a Fireblast for lethal. This isn't Magical Christmasland, this is Magic: the Gathering.
It doesn't look like a traditional Magic card but it looks cool enough I'm not mad. It just barely gets there on the "can my opponent who doesn't know the card tell it has flying from just the art?" test, but it does get there, and that's a vastly important consideration for my Cube which seeks to maximize playability for the less enfranchised. The frame, which has been reasonably critiqued on this thread, jives better with black artifact creatures.
This legitimately might be one of my favorite 2-drops in black. Is the power level the same as something like Bob? No, but I wouldn't' be surprised if the ACS is that it deals more damage to your opponent, deals less damage to you, and draws a similar amount of cards. And it does this while opening up even more creative and synergistic play patterns. Excellent cube card. Excellent Magic card.
Plus a Black Cube is probably the single best home for a large quantity of Necrons. They seem quintessentially black!Necron got me wanting to go back a few iterations and re-add artifact theme. Lot of sweet ones all in my core color.
The frames from this set make it a lot harder to tell what cards are colored artifacts at a glance. Sucks.
Definitely looking into a black-centric Necron/artifact theme when I get a chance.Plus a Black Cube is probably the single best home for a large quantity of Necrons. They seem quintessentially black!
but let's be honest, this costs 6.
I have not forgotten how incredibly miserable miracle was to play against. This card is getting nowhere near my cube in a million years. Miracle can go screw itself, it's one of the worst mechanics ever printed, and it should have stayed dead. My $0.02.View attachment 7414
The name's a bit weird here, this sounds like a sorcery not a creature.
I see a lot of the same play patterns here as Approach of the Second Sun, but with a different (more interactive) payoff, and while I feel that's a plus maybe the payoff is too small for all that work.
Also sometimes you will just get a 5/5 lifelink on T3 before you play your land. Make of that what you will.
Sidebar: we do have the tokens for every deck EXCEPT the imperium for some reason, link me if I'm wrong please
https://magic.wizards.com/en/articles/archive/news/warhammer-40000-commander-decklists
The tokens are present atm. Stupid that they don't link the new art in the images of reprints in the decklist.
Wait what? How?I can very much imagine a token player casting The Flesh is Weak and wrathing their entire board because of how poorly the card is designed. Not something I'd recommend putting in your cube.
You play the enchantment, put the etb trigger on the stack, then have your opponent point out the static ability kills all of your X/1 creatures before the trigger resolves.Wait what? How?
I wasn't interested in the card to begin with, but you really unsold me on it :')You play the enchantment, put the etb trigger on the stack, then have your opponent point out the static ability kills all of your X/1 creatures before the trigger resolves.
This effect is very fitting lore wise. In several books, the chapter in the art "the Iron Hands" which are superhuman warriors prosecute war in such a fashion that the normal human auxilary regiments can't keep up and die. The Iron Hands believe that strenght is all. They go so far that they even believe that their own flesh is weak and start replacing it with bionics. In the proces they start losing the last bit of their humanity.You play the enchantment, put the etb trigger on the stack, then have your opponent point out the static ability kills all of your X/1 creatures before the trigger resolves.
If I had a nickel for every time WotC made a card in the last 6 months that didn't quite work as intended, I'd have 15 cents (Which isn't a lot, but it's weird it happened this much)You play the enchantment, put the etb trigger on the stack, then have your opponent point out the static ability kills all of your X/1 creatures before the trigger resolves.
Or be exiled when it is removed from the battlefield. Looks like the rules don't account for a static ability allowing you to simply cast a permanent from the graveyard. It is a bit hard to work out what functioning rules text looks like which provides exactly that ability. Giving the ability to cast the card from the graveyard directly to the cards in the yard is hard to limit to once per turn, while making it a trigger that occurs in your upkeep or first main or whatever makes the card you select vulnerable to being removed from your yard.Very interesting.
The way I read the comic it simply states that the permanent will never give you life.