Chris Taylor
Contributor
It feels like a core set
Hits:
-Ability Words (I don't mind them, and these are at base a ton of modal cards, which I love)
-Simple reference cards (Portable Hole, Dancing Sword, Grim Wanderer, Hulking Bugbear, Check for Traps, ect)
-Classes (Even if they aren't all hits)
Misses:
-Dungeon
-Most of the D20 stuff (I'm still of the opinion they're not broken, they're just costed as if you always hit the middle, and sometimes you wont)
Neutral:
-D&D being mechanically different from magic (Wish being a useable magic card instead of a 9th level spell that gets you anything, blue dragons being lightning based and living in the desert, Literally any discussion on the Deck of Many Things*, etc)
*My roommate has argued that Wish should read "Search scryfall for a card and then cast it without paying its mana cost", and that the Deck of Many things should have 22 outcomes, half of which actively ruin your game of magic on the level of "sacrifice all lands you control and discard your hand" or "You lose the game".
These are not cards that should exist in magic
Hits:
-Ability Words (I don't mind them, and these are at base a ton of modal cards, which I love)
-Simple reference cards (Portable Hole, Dancing Sword, Grim Wanderer, Hulking Bugbear, Check for Traps, ect)
-Classes (Even if they aren't all hits)
Misses:
-Dungeon
-Most of the D20 stuff (I'm still of the opinion they're not broken, they're just costed as if you always hit the middle, and sometimes you wont)
Neutral:
-D&D being mechanically different from magic (Wish being a useable magic card instead of a 9th level spell that gets you anything, blue dragons being lightning based and living in the desert, Literally any discussion on the Deck of Many Things*, etc)
*My roommate has argued that Wish should read "Search scryfall for a card and then cast it without paying its mana cost", and that the Deck of Many things should have 22 outcomes, half of which actively ruin your game of magic on the level of "sacrifice all lands you control and discard your hand" or "You lose the game".
These are not cards that should exist in magic
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