But that's a terrible play. Think about it, why would your opponent block?4 mana, effectively, since the treasure you create recoups one of the mana spent. I'm not saying run it, but I think it's funny how all three abilities it has do in fact synergize, because giving +2/+0 and deathtouch to a 1/1 menace body actually threatens to kill both blockers, no matter their size.
If you attack for two turns in a row, you deal two damage. If you spend a turn and four mana to creature a treasure and then boost Forsworm Paladin you deal three damage. I'm not going to blow up two of my creatures to prevent one point. In fact, since boosting is so horribly inefficient, chances are you won't even boost if I don't block, meaning you do less damage overall that if you hadn't created a treasure in the first place.
It's even worse. If I have two creatures, why wouldn't I be the one attacking? You removed a potential blocker and spent valuable early-game mana creating a treasure instead of developing the board. I'm winning the race for sure.
At the end of the day, I don't think it's better than Unwilling Ingredient. The additional text is additive substraction, IMHO.