So, over in my old threat, Fozzy Fosbourne asked to read my thoughts on the design of this cube. I figured it might be easier to start a new thread, as this is going to be a long ramble. I'll try and talk about and link to some of the inspirations as I go, which will hopefully help illustrate some of the design ideas.
Here's the cube in question: http://www.cubetutor.com/viewcube/108492
Now working on v3.2 https://cubecobra.com/cube/list/167q
Just to start off with, for reference, here are previous versions of my cubes/lists which have particularly influenced this design:
Bonzo cube: http://www.cubetutor.com/viewcube/276
Velocity list: http://www.cubetutor.com/viewcube/46700
The spirit of invention: http://www.cubetutor.com/viewcube/66717
Alchemists crucible 1.0: http://www.cubetutor.com/viewcube/100955
And here are forum members that have particularly influenced me in one way or another, and their current cubes:
Raveborn tinkerings: http://www.cubetutor.com/viewcube/69130
Inscho graveyard combo cube: http://www.cubetutor.com/viewcube/86266
Grillo's Inventors Fair: http://www.cubetutor.com/viewcube/71323
Whydirts combo-ish cube: http://www.cubetutor.com/viewcube/82201
Galactic Travellers future cycle: http://www.cubetutor.com/viewcube/90917
Petes good games cube: http://www.cubetutor.com/viewcube/7758
If I haven't listed you here, I still love you, and you will no doubt have influenced design choices, but for these examples I can probably articulate some stronger links to design processes.
I'm probably going to have to do this in batches, finishing hopefully before Guilds of Ravnica hits cubetutor and I start fiddling with the cube all over again. I'll look to cover:
Design constraints
Design principles
Overview of themes and archetypes design
Current weak spots and areas for improvement
If there's other things you want me to cover, let me know, or feel free to ask questions as I go.
Now working on v3.2 https://cubecobra.com/cube/list/167q
Just to start off with, for reference, here are previous versions of my cubes/lists which have particularly influenced this design:
Bonzo cube: http://www.cubetutor.com/viewcube/276
Velocity list: http://www.cubetutor.com/viewcube/46700
The spirit of invention: http://www.cubetutor.com/viewcube/66717
Alchemists crucible 1.0: http://www.cubetutor.com/viewcube/100955
And here are forum members that have particularly influenced me in one way or another, and their current cubes:
Raveborn tinkerings: http://www.cubetutor.com/viewcube/69130
Inscho graveyard combo cube: http://www.cubetutor.com/viewcube/86266
Grillo's Inventors Fair: http://www.cubetutor.com/viewcube/71323
Whydirts combo-ish cube: http://www.cubetutor.com/viewcube/82201
Galactic Travellers future cycle: http://www.cubetutor.com/viewcube/90917
Petes good games cube: http://www.cubetutor.com/viewcube/7758
If I haven't listed you here, I still love you, and you will no doubt have influenced design choices, but for these examples I can probably articulate some stronger links to design processes.
I'm probably going to have to do this in batches, finishing hopefully before Guilds of Ravnica hits cubetutor and I start fiddling with the cube all over again. I'll look to cover:
Design constraints
Design principles
Overview of themes and archetypes design
Current weak spots and areas for improvement
If there's other things you want me to cover, let me know, or feel free to ask questions as I go.
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